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Glowing Cave [28x22]

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Glowing Cave [28x22]
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DESCRIPTION

 Welcome back Fellow Darkish!

Contrary to expectations, the cave was anything but dark.

Everywhere, luminous plants spread an intense blue light that reflected off the rock.

The enchanting spectacle couldn’t distract you from the enormous chasm in the center of the cave. As you approach, an eerie rustling makes your skin crawl. 

 

REWARDS

 

DOWNLOAD LINK

  • 28x22 Map

  • Gridded and gridless versions

  • Day, Night versions!

 

DOWNLOAD LINK

  • 28x22 Map

  • Gridded and gridless versions

  • Day, Night, Water Day, Water night, Bloodmoon, Haunted, Massacre Day, Massacre Night versions!

  • Printable PDFs

 

DOWNLOAD LINK 1

DOWNLOAD LINK 2

  • 28x22 Map

  • Gridded and gridless versions

  • Day, Night, Water Day, Water night, Bloodmoon, Haunted, Massacre Day, Massacre Night, No Plants Day, No Plants Night, Underdark, Shadowfell, Frost, Magma, Toxic, Blood versions!

  • Printable PDFs

MAP DESCRIPTION:

Glowing Cave is a vast cavern characterized by numerous bioluminescent plants.

The plants and fungi emit an intense blue light, making the cave seem charged with Mana. Numerous deep tunnels of various sizes cut through the cave walls, around the main hall, and on the ceiling.

Anything that can reach these tunnels can fly or climb the walls.

In the center of the cave, a massive chasm opens in the ground; the putrid stench emanating from it is not masked by the delicate fragrance of the flowers.

Overall, the structure of the cave resembles an insect nest… the hope is that the Chasm does not reflect the size of the colony’s Queen…

NOTES

  • Glowing Cave is a large arena designed for battles against swarms of monsters or a single large boss. Feel free to mix the two for even more fun for the party.

  • The slits in the walls can host monstrous insects like ants, spiders, or other such creatures, but also bats or anything that sparks your imagination.

  • The Swarm Queen can hide in the central chasm, but the Cave can obviously host many types of creatures or bosses.

  • The cave’s flora can be valuable, offering buffs or having significant economic value if sold. Have fun deciding their characteristics based on your setting.

  • The Chasm can host monsters but can also be an additional passage, perhaps to a dungeon or an entrance to the Underdark.

  • Clearing the cave of monsters that have settled there to allow the surrounding population to access the herbs again can be a great excuse to get the party into this mess.

  • The large, sharp stalactites on the ceiling can, at the Master’s discretion, become effective weapons against particularly large monsters if cleverly dropped by the Party.

Welcome back, Fellow Darkish, with the third and final map of September!

You voted for the Arena in this month’s poll, but no specific comments on the theme were received.

We wanted to create something spacious where you could use various insectoid monsters, to play a bit with battles involving numerous creatures, but without creating the usual cave.

We find that the herbs, plants, and bioluminescent fungi give a nice atmosphere to this map and characterize it well, without pushing it too obviously towards a specific type of monster.

Do you like our Glowing Cave?

Let us know in the comments, and if you liked the map, don’t forget to leave us a Like!

We will soon publish the October Poll, come and vote and suggest the next maps to create!

The map you desire could be realized very soon!

That’s all for this month, Fellow Darkish!

We wish you great adventures and Nat20s,

The Darkest Maps Team

Darkest Maps PATREON 55 favs
VIEWS1
FILES3 files
POSTEDSep 30, 2024
ARCHIVEDJun 10, 2026