Today is my new artwork, which I called "Sunlit Haven". I almost every time receive questions about how to make a realistic sky in Blender, and I have shown a lot in my YT videos some ways, but in this Artwork, I had an Idea of how to create as realistic a sky as possible using Blender. And while I am editing a video tutorial about this, I share the final art, as well as how the sky was created using Geometry nodes.
Blender viewport for this Artwork and the main Blender scene, and models below. As well as tree models in this post.
Geometry Nodes were used for creating clouds for this artwork, and you may download the Blender file below:
Download Blender Files and Hi-Res art: