It's been a while, y'all, just gonna give a quick update for today.
I have spent the month trying out a new workflow that is quite different from my old one, and fiddled/changed a bunch of pen pressure settings, changing things up.
Since my sense of light rendering and color palette remains relatively unchanged, I'm not sure if it actually looks different to others. But I've streamlined a lot of stuff, it took me days to refine it to something I'm happy with, even if the end result may not look too different.
I've mostly practiced it with a bunch of Stellaron Hunters pieces, as you can see above. Will take a bit more time to clean up the pieces and probably post em on the last day, apologies for that. I'm also currently trying to squeeze in a Velina piece for this month.
On a side note, I've taken up coding(C#) and character 3D sculpting(again!) with a long term goal of creating something simple in unity and animating in 3D. Will share if anything nice comes out of it along the way!
That's all for now, until next time~