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Perverted Expansion Pack : Taking Advantage!

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DESCRIPTION

Ver 2.2.0

New Additions

Introducing: Taking Advantage. A new category in the Day Afters is "Taking Advantage". To take advantage of another sim, the player must be controlling a sober sim. The other sim must be drunk or wasted. (this works in reverse as well) To trigger the interactions that appear after the encounter, the drunk sim must sober up. These can go one of two ways. The drunk sim can get positive reactions for their drunk behaviour and can receive rejection reactions that have steeper relationship penalties depending on a number of conditions like what kind of sex did the sims have. The reactions are, just as the Day Afters, available for up to a week (sims time) and are autonomous so NPC can decide themselves how they felt about what happened if the player doesn't take the initiative.

New Interactions available for Sexually Awkward:

-I must have been a handful. (requires the Sexually Awkward sim to have been drunk and the target sim must be completely sober and only teased each other and the player sim is single) Resulting in custom "Humiliating Behaviour" and "Behaviour Relief" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the accept interaction)

-I must have been a handful. (requires the Sexually Awkward sim to have been drunk and the target sim must be completely sober and only teased each other and the player sim to be in a relationship with ANOTHER sim) Resulting in custom "Embarrassing Forbidden Fun" and "Got Away With It" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the accept interaction)

-What you did with me was bad.(requires the Sexually Awkward sim to have been drunk and the target sim must be completely sober and only teased each other and the player sim is single) Resulting in custom "Groped & Felt Up" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the reject interaction)

-What you did with me was SO bad. (requires the Sexually Awkward sim to have been drunk and the target sim must be completely sober and only teased each other and the player sim to be in a relationship with ANOTHER sim) Resulting in custom "Groped & Felt Up" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the reject interaction)

-You were such a handful! (requires the other sim to have been drunk and the player sim must be completely sober and only teased each other and the player sim is single) Resulting in custom "Pervy Encounter" and "Got Drunk & Felt Up" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the accept interaction)

-You were such a handful! (requires the other sim to have been drunk and the player sim must be completely sober and only teased each other and the player sim to be in a relationship with ANOTHER sim) Resulting in custom "Embarrassing Forbidden Fun" and "Exciting Forbidden Fun" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the accept interaction)

-What you did with me was bad. (requires the other sim to have been drunk and the player sim must be completely sober and only teased each other and the player sim is single) Resulting in custom "Groped & Felt Up" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the reject interaction)

-What you did with me was SO bad. (requires the other sim to have been drunk and the player sim must be completely sober and only teased each other and the player sim to be in a relationship with ANOTHER sim) Resulting in custom "Groped, Felt Up & Violated" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the reject interaction)

New Interactions available for Pervert:

-Thanks for putting up with me.(requires the Pervert sim to have been drunk and the target sim must be completely sober and only teased each other and the player sim is single) Resulting in custom "Drunk Behaviour" and "Pervy Encounter" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the accept interaction)

-Thanks for putting up with me. (requires the Pervert sim to have been drunk and the target sim must be completely sober and only teased each other and the player sim to be in a relationship with ANOTHER sim) Resulting in custom "Exciting Forbidden Fun" and "Embarrassing Forbidden Fun" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the accept interaction)

-You should have stopped me. (requires the Pervert sim to have been drunk and the target sim must be completely sober and only teased each other and the player sim is single) Resulting in custom "Groped & Felt Up" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the reject interaction)

-You should have stopped me.(requires the Pervert sim to have been drunk and the target sim must be completely sober and only teased each other and the player sim to be in a relationship with ANOTHER sim) Resulting in custom "Groped & Felt Up" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the reject interaction)

-You're an animal after some drinks! (requires the other sim to have been drunk and the player sim must be completely sober and only teased each other and the player sim is single) Resulting in custom "Groped & Felt Up" and "Humiliating Behaviour" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the accept interaction)

-You're an animal after some drinks! (requires the other sim to have been drunk and the player sim must be completely sober and only teased each other and the player sim to be in a relationship with ANOTHER sim) Resulting in custom "Groped & Felt Up" and "Humiliating Behaviour" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the accept interaction)

-I couldn't stop you if I tried! (requires the other sim to have been drunk and the player sim must be completely sober and only teased each other and the player sim is single) Resulting in custom "Groped & Felt Up" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the reject interaction)

-I couldn't stop you if I tried! (requires the other sim to have been drunk and the player sim must be completely sober and only teased each other and the player sim to be in a relationship with ANOTHER sim) Resulting in custom "Groped & Felt Up" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the reject interaction)

Introducing NPC ONLY's: There are new interactions that are going to appear for NPC's. They will result in a Yes/No opportunity for the player to decide what direction to take.

-Wanna Play Strip Poker? Now Pervert NPC's can ask the player for a game of strip poker. It triggers a "yes or no" response from the player. Replying "YES" will start a game of strip poker WITHOUT the situation goals that appear when the player starts the game of strip poker. But the sims (Including NPC's) will play and strip. Replying "No" will stop any strip poker from occurring.

-Let's Play Strip Poker? Now drunk Sexually Awkward NPC's can ask the player for a game of strip poker. It triggers a "yes or no" response from the player. Replying "YES" will start a game of strip poker WITHOUT the situation goals that appear when the player starts the game of strip poker. But the sims (Including NPC's) will play and strip. Replying "No" will stop any strip poker from occurring.

Bulging Pants -Bulge in pants appears for males who are feeling flirty and disappears when they aren't. The mesh was made by Luumia and turned in to a universal accessory by Theuso. I just added the script that makes it appear when feeling flirty and removes when not.

Day Afters

New Interactions available for Sexually Awkward:

-I'm so embarrassed about my behaviour. (requires both sims to have gotten drunk together, one was a teen and the other was an adult and only teased each other and the player sim to be in a relationship with ANOTHER sim) Resulting in custom "Embarrassing Mistake" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the rejection interaction)

-It's embarrassing but I had fun. (requires both sims to have gotten drunk together, one was an adult and one a teen and only teased each other and the player sim to be in a relationship with ANOTHER sim) Resulting in custom "Embarrassing Fun" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the accept interaction)

NPC ONLY's - What happened after we had drinks? (requires both sims to have gotten drunk together, but the NPC got roofied and only sexually teased each other) Resulting in a Yes/No question where the player decides to tell the truth about what they know or lie and relationship markers to remember the event and a custom notice informing the player of exactly went down.

PLAYER ONLY - What happened after we had drinks? (requires both sims to have gotten drunk together, player got roofied and only sexually teased each other) Resulting in a 50% chance the NPC will tell the truth or lie about what they remember about their drunken sexual encounter. The results are custom buffs, relationship markers to remember the event and a custom notice informing the player of exactly went down.

Interactions available for Pervert so far:

-I regret what we did together. (requires both sims to have gotten drunk together, one was a teen and the other was an adult and only teased each other and the player sim to be in a relationship with ANOTHER sim) Resulting in custom "Embarrassing Mistake" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the rejection interaction)

-What happened between us was so hot. (requires both sims to have gotten drunk together, one was an adult and one a teen and only teased each other and the player sim to be in a relationship with ANOTHER sim) Resulting in custom "Embarrassing Fun" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the accept interaction)

NPC ONLY's - I blacked out last time. (requires both sims to have gotten drunk together, player got roofied and only sexually teased each other) Resulting in a Yes/No question where the player decides to tell the truth about what they know or lie and relationship markers to remember the event and a custom notice informing the player of exactly went down.

PLAYER ONLY - I blacked out last time. (requires both sims to have gotten drunk together, the NPC got roofied and only sexually teased each other) Resulting in a 50% chance the NPC will tell the truth or lie about what they remember about their drunken sexual encounter. The results are custom buffs, relationship markers to remember the event and a custom notice informing the player of exactly went down.

Changes:

-Merged all drinking actions in to one, removing inefficiencies and redundancies.

-Added hard nipples and bulging pants to the Normal trait.

Perverted Expansion Pack Options 

-Added On/off switch for Bulge in Pants physically appearing on sims.

Ripping Clothes Off

-Changed the duration from 180 mins to 60 mins for buffs received from ripping other sims clothing off.

Bug/Error Fixes

-Fixed "Tell me about the panties you're wearing." from being available when a sim had already had their clothes torn off

-Fixed "Do your bra and panties match?" from being available when a sim had already had their clothes torn off

-Fixed "Your bra shows through your shirt!" from being available when a sim had already had their clothes torn off

-Fixed "Do you like my underwear?" from showing twice at the same time.

-Fixed "Distribute Traits" function. It was screwed on backwards. So now, it should work when turned on.

-Fixed "So.. boxers or briefs?" from being available when a sim had already had their clothes torn off

-Fixed "Reveal details about your bra and panties." from being available when a sim had already had their clothes torn off

-Fixed Accidentally Roofie'd, Roofie Drugged and Blackout Night relationship markers from getting mixed up. Now if the sim is Accidentally Roofie'd or Intentionally Roofie'd the markers will be correct.

-Fixed buff removal functions for Ripping Off Clothes interaction when the result is "Ripped each others clothes off." Now all outdated buffs are removed properly leaving the sims involved with just the one buff.

Required files

Wicked Whims

XML Injector

Skarrd Bra and Panty

Skarrd_Boxers_03

Skarrd_Lingerie_Basket

Confused about some of the features? Check out the Playing Instructions

Skarrd PATREON 29 favs
VIEWS1
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POSTEDSep 2, 2024
ARCHIVEDJun 10, 2026