Ver 2.3.0
New Additions
For players who have turned autonomous "ask to drink" interactions off, you may want to try autonomy again...
-NPC Strip Poker now displays the goal and score panel to the player if the player answers Yes to the NPC version of "want to play strip poker".
-NPC only versions of "Can I make you a drink?" and "Want to drink some alcohol?" now result in a dialog where the Player can choose yes or no. A yes will now display a drinking game menu and all sims involved will get a role (host/guest) and the player will be in the guest role and the NPC will bar tend.
-NPC only versions of "Let me bar tend for you?" now result in a dialog where the Player can choose yes or no. A yes will now display a drinking game menu and all sims involved will get a role (host/guest) and the player will be in the guest role and the NPC will bar tend.
-NPC only versions of "Will you serve us alcohol?" now result in a dialog where the Player can choose yes or no. A yes will now display a drinking game menu and all sims involved will get a role (host/guest) and the player will bar tend.

-NPC only versions of "Will you drink with me?" now result in a dialog where the Player can choose yes or no. A yes will now display a drinking game menu and all sims involved will get a role (host/guest) and the player will be in the guest role and the NPC will bar tend.
-Added a number of new random drinking and bar tending related goals to adult drinking events. The goals have been grouped so if the player finds themselves in the guest role, they won't be tasked with bar tending goals.
Taking Advantage
-Added penalties (romance and friendship) to all current Day Afters including sentiments.
A large portion of time this month went to continuing to develop the Day Afters system as it intertwines with the Taking Advantage of system. I think this is a solid base to build from but feel more play testing will help.
Day Afters
So far the factors that effect the outcome of the day afters are: both single, one in a relationship, both in relationships, one teen and one adult, both adults all with references to sex teasing categories only. (these currently still work if players go in to the other sex categories but this will change as I complete each stage moving forward)
-Added penalties (romance and friendship) to all current Day Afters including sentiments.
-"It was a good time but..." (requires both sims to have gotten drunk together, both adult and only teased each other and the player sim and npc sim to be in a relationship with ANOTHER sim) Resulting in custom "Drunken Mistake" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the mutual rejection interaction)
-"It was a good time but..." (requires both sims to have gotten drunk together, were both adults and only teased each other and the player is single but the npc sim is in a relationship with ANOTHER sim) Resulting in custom "Horrible Mistake" and "Good Time" buffs for each sim (from their perspective including the cheating factor) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the rejection interaction)
-"I'm so embarrassed about my behaviour." (requires both sims to have gotten drunk together, both adult and only teased each other and the player sim and npc sim to be in a relationship with ANOTHER sim) Resulting in custom "Embarrassing Mistake" buffs for each sim (from their perspective) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the mutual rejection interaction)
-"I'm so embarrassed about my behaviour." (requires both sims to have gotten drunk together, were both adults and only teased each other and the player is single but the npc sim is in a relationship with ANOTHER sim) Resulting in custom "Embarrassing Mistake" buffs for each sim (from their perspective including the cheating factor) and relationship markers to remember the event and a custom notice informing the player of exactly went down. (This is the rejection interaction)
Changes:
-Changed interaction "I regret what we did together." -> "It was fun.. but"
-Removed romantic gains from sexually provocative interactions said by the Pervert to the sober Sexually Awkward
-Merged all drugging drink actions in to one, removing inefficiencies and redundancies.
Bug/Error Fixes
-Fixed the notice not showing when interacting with an npc sim that doesn't live with the sim you're playing:
"I blacked out last time."
"What happened after those drinks..?"
"It was a good time but..."
'What happened between us was so hot."
"Thanks for putting up with me."
"You should have stopped me."
"You're an animal after some drinks!"
"I couldn't stop you if I tried!"
"Embarrassed about my behaviour."
"It's embarrassing but I had fun."
"I must have been a handful."
"What you did with me was bad."
"What you did with me was SO bad."
"You were such a handful!"
-Fixed errors in the "Erection Mechanics script" causing the bulge to show up even if the sim was naked.
-Removed "Rip off Underwear" interactions for causing double genitals until further notice. It seemed to have opened a can of worms with the penis.
Required files
Confused about some of the features? Check out the Playing Instructions