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So much stuff - and it's almost done!

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So much stuff - and it's almost done!
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My work on the next release is slowly but surely coming to an end.

You're probably wondering what I've been up to these past few weeks. So here's the answer, including an overview of everything I've done and the results.

First of all, I’ve fully integrated Amber into the game. This means you can now give her a makeup set and use it from her desk to customize her appearance, just like with the other two girls. You can put glasses or head decorations on her (via the in-game menu) and buy and give her jewelry and other gifts to raise relation, mood and lust.

She also has two favors you can do for her. The first one is pretty standard: "Coffee Love". If you remember how she likes her coffee from her introduction, you can earn bonus relation. And then there's another one called "Some Flowers". For this, you have to pick a few flowers around the house to put together a beautiful bouquet for Amber. And you know: she loves every plant so she will be very happy if you do that for her!

The next important step I took during this time was to create the next chapter of the story with Amber which got the mysterious name "Meaning of life". If you've got the bonus relation by refusing her money in her introductory scene and buy her jewelry and/or another gift, you should be able to raise your relation with her quickly without having to go through the hassle of doing favors for her or grind it otherwise.

And I finally made it: The improved touch mode is now fully functional in the new chapter. When integrating such a complex feature - one that involves processing input, animations and synchronizing all these elements - there are so many things to keep in mind which was pretty time consuming. I also had to solve a few problems, but in the end I didn't have to cut corners or make any compromises. I was able to integrate everything exactly as I intended to - or as I told you beforehand.

To advance the chapter's storyline, especially during the caressing scenes, you need to move your mouse at the right speed so that Amber feels comfortable. As you touch her, she'll give you brief feedback if you're going too fast or too slow. If you do everything right, she'll start moaning and her climax meter will rise. I've also added another progress bar that shows how far you've progressed on the part of her body you're currently touching.

I thought this additional bar was important because, at the beginning, the climax bar barely rises, but later it rises faster and faster as you play with her pussy, for example. Since this progress bar only applies to the area currently being touched, it's more motivating if the bar fills up much faster than the climax bar indicating the overall progress, and it's also clear when the next step is reached.

To give you some extra visual feedback on how wet Amber is and how much she enjoys it when you touch her, I've even linked the wetness of her panties to your touch. That means: The better you touch her and the hornier she gets, the wetter her panties become, until you can see and feel her sweet juices through the fabric...

I'm already looking forward to hearing your thoughts once you play it. It's all still in development and in the testing phase. The whole system still has to prove itself in the game.

Even though it was a lot of work, one thing is certain in my opinion: this entire touch system is something truly special and rare. And you played a part in making it a reality. Thank you so much!

I've also been experimenting with something completely new. I've taken my first steps toward creating fully asynchronous animations for certain body parts. This opens up another great way to give the girls more life, naturalness, and variety in their animations. Later on, for example, they’ll be able to move some of their body parts - like their arms - completely freely while riding you. You can already see the first use of this effect in its early stage at the end of Amber's new flower-picking favor, when you hand Amber the bouquet. She will then move her arm to smell the flowers. And this movement isn't animated with the model. Instead, it’s controlled entirely by code and overlays her body animations.

I've also added another option for resting and skipping time. You can now rest on your bed at any time throughout the day, whenever you want. Resting there won't be interrupted, so no girl will come in asking for your help. I added this feature to reduce the grinding a bit, so you can just stay in your room if you want to skip to a specific time of day or even skip entire days faster.

Some of you have reported that the auto-save feature is buggy and teleports you back to the Stone Age (means day 1 in the game) when you use it. Since this has certainly caused frustration for some, I've finally fixed this bug. The bug only affected the "When daytime changed" auto-save mode. So you can now rely on this feature again, which improves the overall quality of the game.

And to put the finishing touches on the next release, I've finally reworked the story chapters so that the girls no longer wear their shoes or boots on the bed when they're being caressed or fucked. This feels much more realistic, especially with Hannah, since her sense of cleanliness would naturally prevent her from wearing her boots on a bed...

I'm currently finalizing everything and finishing up the story chapter, and I'll be back in a few days to finally announce a definitive release date for v0.22!

I hope you all have a wonderful time until I am back with my next post!

HexorGames PATREON 73 favs
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POSTEDMay 8, 2026
ARCHIVEDMay 8, 2026