I’m sorry for the delay.I wanted to show you something at least in March, but it has been delayed because I’ve been working on it alongside game development.Today, I’d like to talk about the life-content game I mentioned before.I’m planning to finish this game within this month. It won’t be a very large project.With simple mini-games, the goal is to reach the ending within 30 minutes to an hour.Even though it’s short, I aim to make it a polished and complete experience.The game was originally designed for a vertical (portrait) layout, but it has been changed to a horizontal (landscape) layout.I’ve completed the backgrounds for all areas. The game consists of five locations: the prayer room, storage room, courtyard, kitchen, and living quarters. For reference, the nun stays in the storage room, as she gave her room to the protagonist.
You can carry out daily activities in the yard.You can manage a small garden or gather wood.You can expand the garden and upgrade facilities by consuming wood or stamina,
You can cook simple dishes using crops, and the higher your cooking level, the more affection you can gain from the nun.Depending on the recipe, the nun may fall into a deep sleep or become slightly more excited, allowing you to unlock special scenes.
The goal is to build affection with the nun, collect various positions and scenes, and eventually reach the ending.You’ll be able to have conversations with the nun and encounter events throughout your daily life.
This is a scene I’m currently working on.I’m putting effort into adding a wide variety of scenes, while keeping asset reuse to a minimum
Additionally, in early April, I will prepare simple scene-play rewards using assets currently in development.