Hello everyone! This week I've been focusing on the clusters a bit. I've been reworking the code for how they are generated, to hopefully fix some issues with them generating (such as weird snow grass, floating snow, etc.) and to also make the code more unified and reusable.
The goal at some point is to move block clusters into their own library mod or to have them in CrackersLib, which should be really helpful for any potential future projects of mine and for the community at large.
Naza has reworked how block entities render which has been awesome. Potentially in the future we may consider rendering water also?
Until next week!