Hey everyone! Time for the second monthly update. We're halfway from January to end of April, where weekly updates will be kicking back up again.
This past month I have been working on the sickened wandering trader. Naza originally introduced this mob, but I've been touching it up and thought I should show it off to you guys here. It's a really cool supportive sickened mob, so props to Naza for the idea, implementation, and textures; I've mainly been messing with the code.
The sickened wandering trader is a rare mob (considering wandering traders aren't that plentiful/spawn "naturally") that will spawn during Withered Symbiont fights and the final Command Block battle. It has several key abilities:
It will equip other sickened mobs that need armor and tools/weapons. While typically only iron/chainmail/gold and lower durability equipment items, they can be enchanted.
For any sickened mobs low on health or on fire, it will support them by throwing potions of regeneration and fire resistance. It may also throw potions of other effects depending on what mobs need.
The sickened wandering trader can feed sickened mobs suspicious stew which can contain a random beneficial effect.
It can ignite mobs/players on fire! Definitely need to be careful of this one.
It can heal itself with regeneration potions and also go invisible if low on health. It's also quick and tries to avoid players and other non-sickened mobs.
Overall, it's designed to be a support for sickened mobs. It can pretty quickly equip a group of them and make them pretty dangerous, so it's important to try to get rid of them. Though this can be tricky because of how they try to avoid players.
Though the BETA isn't quite ready yet, I'm excited to see what you guys think of this mob. From playtesting we will also be able to balance it where needed.
p.s. the command block podium in the bowels is broken if you notice in the video... whoops
Thanks everyone! Until next month.