Hello, everyone! It's time for the monthly report! This time there will be a minimum of beautiful render images, as I am currently to be away from home, but I will talk about that below. Also, usually when the animation is nearing completion (and overall we are close to it), I make a big post where I show almost all the images I have for this animation, hinting that everything is almost ready. If I were at home, I would do just that and embellish this post with a large number of images from the animation, from its beginning to its completion. And I think that in the middle of the month, if I finish the animation part of OM, I will make an unscheduled report where all these images and the approximate release date will be. And since the finale is just around the corner, what I talked about in my post with Makima will have to wait. Let's go!
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Other Mother:
In last month's report, I said that if we didn't deviate from the plan, everything would be fine. And I... deviated.
That's why the length of the animation with The Beldam is already more than 10 minutes.
Some of you may know from my short reports that I had to leave home for a while on business. I have certain responsibilities that require me to travel. In terms of animation production, this is actually a plus because I am in an environment that is quite remote from all distractions, and I can just sit and work on my animation in peace. But rendering is difficult because you need a good PC for rendering, and you can't take it with you on the road. Even before the trip, there was a big gap between the finished animated part and its rendering. So when I have to go away to the middle of nowhere, I call my friend for help, and he helps me with the rendering while I'm traveling. But this time, his PC couldn't fully handle the OM animation and started to smoke. We kind of fixed the situation, but there were still difficulties. I'll be back home soon and will take care of the rendering myself, and my friend will probably send me the finished material for another preliminary animation (Wips).
That's all about the general stuff, now let's talk about mommy in more detail.
In addition to adding all kinds of effects that you will only see in the release (lightning, physics, etc.), for the cowgirl position, which became dominant in this animation, I said I would make 2-3 small additional poses. One of them will be the doggy style pose.
It's funny that initially, I thought it would be the second additional pose, but for some reason I skipped one of the poses and started with doggy style right away. And now I'm probably even glad I did that because it turned out to be quite long, so I'll probably move on to the final third pose from this list, after which this animation will actually end.
Let me show you what awaits us in doggy style after the hero becomes a puppet.
And then I'll tell you what happens at the end of the animation.
Each of the last poses will have its own OM form, and for this one, I chose the Curvy version, of course. This part itself will be more gentle by my standards.
Since we will have the Curvy version, of course, she will shake her booty in front of us, and then, controlling us, she will start this sex scene. The spider legs themselves will be in the form of shadows, but I'm still thinking about how best to make them, since in this pose they are not only behind the character as they were before, but now also in front, which means I need to make them not irritating to the eye and slightly noticeable so that it is clear that she is controlling the hero. Since in the previous pose we enjoyed the views of the hero from the front as much as possible, here we will focus on her butt.
We'll grab her soft, plump ass with our hands and, of course, we'll spank her.
I settled on three angles that will form the basis of this pose.
I just need to tweak a few frames to add some dynamism to the whole pose.
And after adding a couple of spankings, I'll move on to the final pose, which I think will be very interesting.(if I don't screw)
What I saved for the final pose. We will return to the beginning of the animation where the heroine was standing by the glass. And that's where we'll end up.
We'll pin the heroine to the glass and, taking her tightly from behind, create the final pose for the animation. The view will be from the street so that we can see how her chest presses against the glass and her breath is warm with excitement, leaving a mark on the glass. Their hands will be close to each other, pressing against the glass, and she will tremble with desire for the end. And all this will be cool, but only cool in words. After all, it still needs to be done. I think this pose will less duration than doggy style, since I've already made a pretty long animation, so it's time to settle down. BUT in terms of complexity, this will be a rather difficult scene to implement. And I really want to try to do it. I'm really excited about this scene. And it remains to be decided where we will cum on her or in her. After that, the end.
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I think I still have a chance to finish the animation before the new year, but I'm not getting my hopes up and I won't say that this is the last report on OM. I'll just do what I can and how I can. All I can say is that the next animation will be one with an anime character, which I've been talking about for a long time! But I'm still thinking about what it will be like. I thought about making my own 3D model of an anime character, since it used to be difficult to find good models for them. BUT lately there are more and more of them, and maybe I'll find something and won't have to do 3d model. Although I've had one idea for a long time, but its model is not yet publicly available.
Okay, let's leave this discussion for when I'm done with OM, which is what I'm going to do.
Thank you all for your attention! Thank you for your support! I wish you and your loved ones good health! Don't be sad! (づ ◕‿◕ )づ