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Dev Journal: Back to It

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Seems like this year has been all about art, huh? Whoops. That was unintentional. Without realizing it, I guess I've been thinking about myself more and more as an artist and less as a developer as VT has gone on. It actually reached a point a few days ago where I started to think about how nice it would be to have someone else make the game, just so that I could focus on the art.

And that's when I finally realized, wait. What the fuck? I don't want to be an artist. I want to be a game dev! The whole point of learning to draw was to make concept art for my games. No wonder I've been so unfocused, lately! I think I just got carried away by the idea of being able to draw like some of my favorite artists and lost the plot there for a while.

It's not a total loss. I have improved a lot, and the better I get at drawing the easier it will be to make VT and any subsequent projects. This just hasn't been the right time to focus on it. So, from here on out, I'm making two changes:

I will not finish the art for any characters until the game is out of pre-alpha, period.

I will begin adding characters with unfinished art as placeholders that can be finished by an artist or myself later.

Needless to say, I've already gone back to working on the game. I've learned a valuable lesson too, you really have to pay attention to how you define yourself because that shit sneaks up on you. I just want to extend a sincere apology out to all of you that have been supporting me for meandering for so long. More importantly, thank you all for sticking with this project! It's time to get things back on track!

MeshiSOFTWORKS PATREON 687 favs
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POSTEDNov 18, 2025
ARCHIVEDJun 10, 2026