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Progress Report: 5/18/26

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DESCRIPTION

Tooltip added to status menu

Status icons added to status menu

Status menu now displays attacks and prey correctly

New Load screen created

Many, many fixes to AI, combat, and turn handling

Magic numbers removed from speech files

Speech and face handling merged

More fixes to modding utilities

Fixes to audio handling

Attacks no longer assume user and target, now require explicit references

Added writable AI for individual units, in other words individual units can now have their AI tweaked to prioritize or force certain actions based on certain conditions

Added 'extra' AI turn handling such as units being forced to perform an attack by Dusk

Attack, Skill, and Card ID handling improved, can now be looked up by name

Battles can be skipped again

...and more!

Man, I was just looking at the old build and, aside from this last part which I always seem to underestimate, I really am pleased with this update. Nearly every single part of the game has been reworked in some way, and the game has gone from feeling like it was held together by duct tape to being an actual video game. Unfortunately this last part is probably going to keep dragging on, it's already taken a lot longer than I thought it would, so thank you for your patience.

Anyway that aside, not much to do but keep working on it. Game still has a lot of bugs to fix, and the beta last week revealed even more. Thank you so much for your support, we're just going to keep going until this build is out!

MeshiSOFTWORKS PATREON 680 favs
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POSTEDMay 19, 2026
ARCHIVEDMay 19, 2026