Tooltip added to status menu
Status icons added to status menu
Status menu now displays attacks and prey correctly
New Load screen created
Many, many fixes to AI, combat, and turn handling
Magic numbers removed from speech files
Speech and face handling merged
More fixes to modding utilities
Fixes to audio handling
Attacks no longer assume user and target, now require explicit references
Added writable AI for individual units, in other words individual units can now have their AI tweaked to prioritize or force certain actions based on certain conditions
Added 'extra' AI turn handling such as units being forced to perform an attack by Dusk
Attack, Skill, and Card ID handling improved, can now be looked up by name
Battles can be skipped again
...and more!
Man, I was just looking at the old build and, aside from this last part which I always seem to underestimate, I really am pleased with this update. Nearly every single part of the game has been reworked in some way, and the game has gone from feeling like it was held together by duct tape to being an actual video game. Unfortunately this last part is probably going to keep dragging on, it's already taken a lot longer than I thought it would, so thank you for your patience.
Anyway that aside, not much to do but keep working on it. Game still has a lot of bugs to fix, and the beta last week revealed even more. Thank you so much for your support, we're just going to keep going until this build is out!