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Project Realism v0.3.1 - Bug fixes

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Hey all, it's been great to see you've all enjoyed the new update for the most part! It's been an incredible reception so far and has really lifted me up with all the delays that it had.

This is just a small post releasing a whole bunch of bug fixes, hopefully addressing most of the issues and suggestions you all had! Assuming the bugs and issues have mostly been fixed, I'll now start working on the Android version and try to finish that before the public release.

You should, in most cases, be able to use saves from 0.3.0. To carry them over simply copy the "state" folder from the old folder to the new!

Thank you all so much for the support!
As always, much love and stay safe! ❤️

https://drive.proton.me/urls/E89ZGP8QVW#XwEYvnD0Tb90

No content has changed! Here's a list of changes that you can also see in-game:

  • Renée & Jade's story ending should now properly display the ending screen

  • Fixed critical error in Nylah's final scene in The Orchid

  • Fixed one image of Natasha not correctly being displayed

  • Fixed Comparisons of Artemis not fully fitting in frame

  • Fixed inconsistencies with Artemis' story & chapters

  • Fixed inconsistencies with the dialogues of the Sweet Spot characters

  • Fixed inconsistencies with the dialogues of Faye & Holo regarding Nylah on specific paths

  • Fixed Inventory menu being displayed wrong on certain screen sizes

  • Fixed time skip events not being removed after the time has passed

  • Fixed an error where external story variables did not properly return 0 values

  • Fixed an error in the Take advantage path when interacting with a menu with a different language set

  • Fixed an issue in the Take advantage path where a menu wouldn't continue after completing the task

  • Fixed incorrect metric measurements being displayed in meters when it should be in centimeters

  • Fixed a potential bug where the map tip can keep displaying even when clicked off

  • Fixed incorrect naming of variations in the scene variation viewer

  • Fixed some variations not correctly updating in the scene variation viewer when using movement keys

  • Fixed a bug where moving on a block/connected tile would cause events/choices to disappear

  • Fixed some menus not being properly visible on certain screen sizes

  • Fixed the "Show chapter paths" cheat flag

  • Fixed Overseer selecting the previously replayed scenario and not the selected one

  • Fixed Overseer scenarios refreshing on deactivation and disabled history without tree structure

  • Added hint system to the Overseer

  • Added a replay memory option to the Overseer

  • Added adjustable world map width & height settings

  • Added more checkpoints and allowed for checkpoint variations

  • Added the ability to open multiple instances of character cards

  • Added a Character Index both on map and scene view for easier access to cards

  • Adjusted weight calculation to be based off of original stats/measurements

  • Attempt at fixing Artemis not appearing where she should be

  • Attempt at fixing the bugged cheating option in the Overseer (eye icon)

  • Replaced the Overseer background with a more performant option

  • Extended auto shutdown timer on Linux to 5 minutes

  • Some chapter rearranging & fixes

Mechaa PATREON 605 favs
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POSTEDJul 31, 2025
ARCHIVEDJun 10, 2026