Lancer Automation 2.14.8
Reroll API:
`triggerData.reroll` and `changeRoll` now take a subtype: `retry`, `highest`, `lowest`, or `choose`. Now these function call match the bonus reroll types.
Reroll bonuses now properly decrement their use counter instead of being removed on the first use.
Action Lock System:
Items can now di
sable standard actions on an actor (Boost, Grapple, Handle, etc.). Locked rows appear greyed out in TAH and clicks are blocked.
*API:* `lockActorAction`, `unlock/unlockActorAction`, `isActionLocked`, and `getLockedActions`.
For exemple this is how you would implement "Limited Melee"
TAH (Token Action HUD) Improvements:
Macros Tab: A new tab in the HUD allows user macros to be reachable without leaving TAH.
Column Max Item: Added a column cap with scrollable overflow (`tah.maxColumnItems`)
Token HUD button:
New settings to hide individual token HUD buttons (status effects, revert movement) for users who prefer a cleaner UI.
FX:
Free FX alternative for Fail and Success Checks
The `actionFX` namespace is now exposed (`api.actionFX.playBoostFX`, etc.), allowing user startup scripts to play built-in action FX.
Various Fixes:
Patch in Alternative Sheet so that it can read prototype Actor. (useful for deployable Finder)
Fixed TEAR OFF on system trauma (was pointing to an unregistered flow name and crashing on the d6 roll).
Fixed the fallback HULL check button (was pointing to an unregistered "check" flow)
The Maria alternate Rules, was an old modified version i made of the original module. (and my knowledge of flows was differentdid not properly checked when i moved it, i should re-audit at same point. this might have some more bugs maybe.
Lancer Ruler Fork:
Removed unused Token HUD buttons left over from original code
NPC Import:
New Actor Refresh Tool:
You can now rebuild an existing NPC actor from its current source data without performing a full re-import. This is very useful when LCPs are updated.
Terrain Height Tools (Fork):
Experimental Auto-Wall System:
Building upon the code for Token blocking light (which basically create invisible wall around the token), i decide to apply this to Terrain. This option allow to have automatic wall on terrains.
Lancer Style Library:
Small stuff for scroll bar colors
Actor Browser Fork
Group Edit Token:
To be improved but i began a little tool to Group edit token. (actually maybe a module already exist to do that lol)