Previous Post

Lancer Automation 3.2.6 + More

Next Post
Lancer Automation 3.2.6 + More
1 / 9
DESCRIPTION

Hi there, an other update.

First of all the first vote feature is finished, thank you all. I though nobody would care about the tutorial proposition, but i see some of you are interested.But the majority voted for the BATTLE LOG !So that's what I'm going to start cooking. No Real ATA to be honest, with vacation and stuff.I'm going to start brainstorming the design and primary features, i got some main ideas.MVP ?, graph , maps ? idk. It will be a first version and probably will improve along the way.(I'll try to give little updates) Thinking of the tutorial , I'm thinking doing a better introduction tour to tip my toes into that feature when the time comes.

Meanwhile here's some little updates

Lancer Style Library

Annoying Lancer Sheet just got updated to V13, and my css library, in it's attempt to mitigate influence of Carroligian UI on it, leaks a bit.Now most are fixed, i think.

Token Faction Advanced

Fixed a bunch of stuff, like color picker not working / saving

Properly update border upon combat updates etc...

Lancer Banner (Fork)

Well at first it was suppose to be just a simple port to v13, but i kinda fix an issue from v12, where the module could not get the NPC class.Thus i fixed it. but some where surprised, being used to not have it.So i adde an option for that. + Plus a little option to read Advance Team color and use it.

THT Fork

Little option for Terrain Trigger, mainly for Token

Lancer Automation 3.2.6

[*] when it's from user feadback or request.

New: Token Stat Hint

Because Lancer automation provide be an environment with all feature linked, it allow to do custom stuff with it. That's why i kinda redo stuff like Stat bar , or Token Action HUD embeded in the system. So here an new one.

So yeah stat hint popup, same feature you'll know. optional, with for now a few thing, like the Team color, and showing "UNKNOW" is a unit was not scanned.

Unknow token will only show structure/stress and the damage taken

Btw, has i myself do play with PILOT NPC, the legacy scan from LA allow to scan PILOT/MECH, (it will no show unknow though but the token NAME)

Token Stat Bar

I tried now stuff for visual clarity for the token stats bars. The main goal is to harmonize it's size and scale to be more independent to the token Display scale ( as it is done with PIXI) and the scene grid scale.

One of the feature is the minium bar Zoom Scale, so that if you zoom out , bars stays a minimum scale/size.

I made some improvement with some issue with anti aliasing on the drawingsThey should be more readable.

TAH

I kinda already push that feature without telling, but now in the TAH you might have noticed the little triangle arrow next to items/actions.These indicate that this action as at least one automation. (the same thunder icon when you right click

[*] Made some improvement on action description like Skirmish and other. Thanks to @Ghost Lightning, i also did some a tiny bit less verbose .

Fix on the Combat toggle button

Multi-profile weapons: active profile actions now included, deduped.

MISC

[*] Wreck , as requested an option to disable wreck for some types

LCP Data Repair: items with action names empty or literally "Action" (e.g. older "Auto-Cooler") are now repaired from raw LCP source data across all item buckets.

That is all for me now !!!As Always, here's the list of modules

LaSossis PATREON 0 favs
VIEWS1
FILES9 files
POSTEDJun 17, 2026
ARCHIVEDJun 17, 2026