Road to 4.0.0

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Road to 4.0.0
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Hi there, New little blog about what's coming.

More stuff, basically all of it will come with the battle log into 4.0.0 as a big update.here's the few points i'm working on.

No Code Tools

Yep, you'll get some new no-code tools, besides the effect manager.I'm usually a bit resistant to no-code solutions, for various reasons and past experiences.But has as I was looking back at some of my old automation, i noticed that many Bonuses / extra action or deployable , weren't really tied to items.If an item giving a bonus is destroyed, well, the bonus would remain since it's tied to the tokenAnyway what that means in 4.0.0 you'll be able to manually add Status/Bonuses/Resources/Deployable/Action to ANY items.

yeah you can already add actions to some items, but here it will be all of them.but for now with an extra menu, sorry not injected into the sheet. (maybe later)

Onboarding

well Lancer Automation is getting a ton of customization options, that can be overwhelming.So for 4.0.0 i'll be working on a new onboarding tool to help you choose your settings.i'll also improve and add new tutorials

Advanced Measurement

Still a lot of work to do on this one. But I will remove the GAA aura tool used in the TAH to help with range. It was a hacky workaround back then, but with advanced targeting, I decided to reuse these tools to make a proper helper to use them to measure stuff.

BATTLE LOG

(for those who don't know the Battle Log was part of the vote of patreon request next big feature)

HAHA, well still cooking. But with some help we finished the design (almost, still some fine tuning to do) It's a lot of fun to work on it, can't count the number of times I've launched it just to watch how it look.I want it to be a cool finale after a battle, you'll be able to choose the outcome, have a special theme for it, an award system (or not , you can disable it) and more.Nothing is plugged yet, which were the real work Begins, for now i only have the damage and death Telemetry. Enjoy the preview.

(Note all number are completely fake , i needed to simulate data in order to test. and number are not accurate) (sorry for the quality, it looks better on screen)

LaSossis PATREON 0 favs
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POSTEDJul 18, 2026
ARCHIVEDJul 18, 2026