Recreating a Scene from WALL-E
DESCRIPTION
This project dives into some fun techniques like procedurally deforming geometry, making stylized sparks and lasers, setting up basic smoke simulations, and creating custom attribute masks for rendering. I’ve also included a Nuke compositing script (works with the non-commercial license).
For rendering, I used Octane, and all the shader networks are included—but don’t worry if you’re using a different render engine! The shading concepts can be easily adapted to work with whatever you’re using.
As always, feel free to reach out if you have any questions.
Version: Houdini 20.5 (Indie)
Email: [email protected]