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Update Notes

The update is finally finished just in time for the end of the month.

From my personal perspective, it more or less fulfilled the original concept. What makes this update “significant” isn't just the substantial increase in CGs and text, but more importantly, the fact that this part of the story plays a pivotal role—it bridges what came before and sets the stage for the developments everyone has been waiting for.

Changes in the Creative Process

When SAO Ⅱ was first conceived, it was originally planned to be similar in scale to works like Chainsaw Man or Desire Syndrome. At that time, I wasn’t particularly a devoted fan of Asuna.

But throughout the production process, I gradually grew to like her more and more. Meanwhile, thanks to everyone’s support, the number of fans who love this work has also steadily increased.

As a fairly “fundamentalist” NTR enthusiast, to me, the most thrilling part of a story is the process where the male antagonist seduces the heroine. The most erotic expression lies in those blurred silhouettes seen by the protagonist.

Considerations for Project Adjustments

After outlining the story, I realized it was impossible to tell it properly within a short format. That led to the first major adjustment: turning the project into a long-form series, hence the birth of SAO Ⅱ.

Previous works focused solely on the protagonist’s point of view, but since many people expressed interest in seeing things from Asuna’s perspective, I made changes in that direction.

Due to some mid-project setting changes, the game’s pacing had to undergo a soft reset—Asuna and Inoda’s relationship was briefly rolled back to an earlier stage before being pushed forward again.

However, because the game follows a monthly update schedule, a slow pace would only draw criticism and complaints. Around version 0.3, I implemented a second adjustment to moderately speed up Asuna and Inoda’s progression.

From a pure NTR perspective, the story could have reasonably ended after those first two development phases. I’ve seen comments from NTR fans saying that Asuna and Inoda’s scenes now lack that NTR "flavor."

At that point, I did consider wrapping up the story quickly. But as I mentioned in the last update, many fans want to see more bold and explicit developments after Asuna has been taken. So I’ve decided to stick to the script and complete the full story arc as originally planned.

Even if there are complaints in the comments, as long as there are still people supporting the work, I’ll keep going.

Scrapped Concepts for This Update

Actually, before this update, I had drafted two different scenarios.

One is the one you played.

The other was essentially another soft reboot, taking place in a memory world, using an open-world and time-loop structure. It was an interesting idea and might be used in the future. But it was clearly too risky, so I chose the safer path.

About the New Project

Currently, while still working on SAO Ⅱ, I also held a poll for future projects. This made some people worry that I was stretching myself too thin. But I haven’t actually spent much time on the new project yet.

As mentioned before, the early idea collection was intended partly to understand everyone’s preferences, and partly to gather inspiration.

That said, the old illustration of Hinata I hastily posted last time was understandably criticized—there’s definitely room for improvement.

Since the theme of the new project is still undecided, I haven’t made any enhancements yet. Once the new project is officially confirmed, I’ll revise the character designs accordingly.

Thank you again for your understanding and support. I’ll continue doing my best.

Bug Fixes

Fixed black screen issue during Kyoko’s school exposure event replay on 6/20

Fixed script lock bug in Sinon’s pure love route storyline on 7/14

更新說明

總算趕在月底完成了這次更新。

就我個人而言,基本實現了最初的構想。這次更新的"重大"之處,不僅在於CG和文本量的大幅增加,更重要的是這段劇情在整個故事中承前啟後的關鍵作用。以此為節點,後面就是大家喜聞樂見的展開了。

創作歷程的變化

《氣息遮蔽》立項之初,只是和《電鋸人》《欲望症》差不多體量的作品。最初我其實並不算亞絲娜的粉絲。但在製作過程中,我越來越喜歡這個人物,另一方面,承蒙大家厚愛,喜愛這部作品的朋友也越來越多。

作為一個比較原教旨主義的NTR愛好者,對我而言,一部作品最刺激的部分就是竿役攻略女角色的過程,最色情的演出就是主人公看到的模糊影繪。

企劃調整的考量

擬定好大綱之後,發現短篇難以講完一個故事,因此進行了第一次企劃調整,將本作改為了長篇,於是有了《氣息遮蔽2》。過去的作品基本只製作主人公第一視角,因為很多朋友想看亞絲娜視角的故事,所以在這方面進行了調整。

由於中途更改設定,遊戲節奏上不得不採取軟重置的做法,讓亞絲娜和豬田的關係短暫回到原點,然後再慢慢推進。但因為是月更制,過於緩慢的進度只會引來詬病和謾罵,於是0.3版本左右中途進行了第二次企劃調整,適度加速了豬田和亞絲娜的進展。

其實單從NTR的角度,前兩次基本就可以給作品畫上句號了。我也看到不少喜歡NTR的朋友感嘆,現在豬田和亞絲娜的戲份缺乏NTR感。那時我想過加快節奏結束這部作品。但就像上次更新所言,更多朋友想看到亞絲娜被奪走之後更多的大膽內容,所以我決定還是按照設定好的腳本大綱做完這個故事——即使有留言發牢騷,但只要還有朋友支持,我就會堅持下去。

此次更新的廢案

其實這次在製作前,設計了兩個不同的腳本。一個就是你們玩到的,另一個算是又一次的軟重啟(在記憶世界裡以開放世界、時間循環的方式進行,確實是個有趣的點子,也許以後會用上)。但第二種明顯過於冒險,所以選擇了更穩妥的方式。

關於新作企劃

目前在製作《氣息遮蔽》的同時,也辦了一個作品投票,讓不少朋友擔心我精力不濟,但我暫時沒有花太多時間在新作上。之所以這麼早收集意見,之前也說過一方面為了了解大家的喜好,另一方面也是收集一些idea。

因此,上次草草發布的舊作雛田的插圖果不其然被大家嫌棄了,確實還有很大提升空間。但目前新作題材尚未確定,所以暫時沒有進一步優化。等新作企劃正式確定後,會對角色進行調整。

再次感謝大家的理解和支持,我會繼續努力。

修復bug:

6/20京子學校露出事件回想黑屏問題

7/14純情路線詩乃劇情卡住問題

中文:

https://mega.nz/folder/da0xDJab#jwS_KpwXbBdKhjGtnzNocQ

EN:

https://mega.nz/folder/9WdQDYaT#v1kK1iQ2snVoZJ0ZLP6TWA

or download directly from Attachments

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POSTEDJun 29, 2025
ARCHIVEDJun 10, 2026