More game dev stuff I’m working on the inventory system and combat mechanics.
The inventory is very simple for now, but it’s a stepping stone toward a more complex system, including trading, vendors, and more.
The combat mechanics consist of ranged, melee, and throwable attacks. Aiming will be purely driven by IK, and other combat elements also run on IK combined with some hard-coded animations.
IK gives Elli a nice weighty, heavy feel, I love it! Plus, IK is needed for other “heavy motion activities” too. ( ͡° ͜ʖ ͡°) [WIP][Download] (probably safe to post the link here yes? I hope....)