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[Devlog#9] Outfit system , mood manager and more .

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[Devlog#9] Outfit system , mood manager and more .
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DESCRIPTION

Henlo my guys, Cookie’s back with fresh goodies.I’ve been baking some new core features for the game.

First dish on the menu: an outfit-transfer algorithm between different models. One outfit, one base (Elenora), shared across all NPCs.

Saves a ton of time, pain, and sanity.

This is like how big car manufacturers do stuff, Elenora = the shared chassis , All NPC outfits = different body shells snapping onto that chassis, Mesh stitching = the mounting brackets that make it all fit cleanly

No need to rebuild the entire thing from scratch each time

So you can put your favorite outfit, on a NPC if you want .

Also works well with animation .

Then we have a Lipsync system, need more work on this, but we have a base for lip sync-ing now .

Also, a mood manager that will work alongside the lipsync system, help bringing more life to the characters .

And a basic dialogue interaction, the foundation is there , i will have to expand on it further .

Finally, I’ve made some updates to the NPCs’ pathfinding. They’re smarter now...still kind of dumb, to be fair. But hey, an NPC can only be as smart as its creator :( I need more milk...

Since this one is "safe" i hope... no need for Oreo Grab this time, tho i will still putting the GIF, in this post in Oreo Grab for storage.

Better quality review

[DOWNLOAD][MEGA]

Thelewdcookie PATREON 286 favs
VIEWS1
FILES6 files
POSTEDJan 5, 2026
ARCHIVEDJan 5, 2026