Hey everyone,
It's the end of the month again, and another patch is here!
Before diving in, a small personal note - this month has been a particularly challenging time for me, with the family emergency that delayed the last update taking some unfortunate turns. I don't wish to spoil the mood with further details, but just letting you know it's the main reason why I couldn't quite get in everything that I wanted in this update.
With that out of the way - what's coming your way?
As stated previously, we're at a point of wrapping up Chapter 1 and just building in those extra relationship opportunities with Mihai, Lavius, and Ionut that lay the foundation of future developments in the next chapters. That, and of course lots of play testing and bug fixing to ensure maximum stability and a smooth experience in Chapter 1.
In this update you will find brand new scenes and interactions with Lavius, an overhaul of certain events with Ionut, as well as lots of general polish to Chapter 1.
The things that did not make it in and will be coming in pt2 of this update at the end of June will be further content on the same branches, more variety in key locations, and more quality of life when doing many cycles in Chapter 1. And lots of exciting art! We are cooking many things, some you will see now, and some are still being worked upon.
With that out of the way, full patch notes below:
Chapter 1-overhauled how the generator/fuel info is being tracked and checked;-added a new interactive illustration for Elise's Grotesque Training;-added environmental rain sound and applied it to relevant scenes;-added rain variations for various location backgrounds, such as the garden, cemetery, gates, graves, etc.-added a few more environmental sounds;Mihai-added a new interaction with Mihai during work, culminating the available relationship progression in Chapter 1;-made further adjustments to the morning interaction, Mihai will now always comment on your outfit;Lavius-updated the branch where you try to resist Lavius' advances before being taken to the lab;-made a brand new interaction hub for Lavius following your first fateful encounter;-added new interactions with Lavius in the lair with stat challenges and different outcomes;-added new things you can learn from Lavius upon successful outcomes;Ionut-reworked the scene where Ionut kills you;-added an interactive scene with 4 illustrations while in the grave;-added another interactive scene as Ionut buries you;-added a new background illustration: the faithful servant;-now Alex will fill unease and pull away if she tries to get too handsy with Ionut too early in the game;Fixes-fixed an issue where resisting Lavius led to a bugged main quest;-fixed a bug in traits leveling and updated the code to strictly cap the level at 10 once the max level has been reached;-fixed the encounter with Elise at work time skipping relationship lvl 1;