WIP 09/15/2025 (Combat system completed)

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WIP 09/15/2025 (Combat system completed)
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Hey everyone!

These past two weeks have been intense but super rewarding — we now have a combat system that’s simple, professional, and flexible!

I couldn’t have done it without AI’s help, and along the way I even learned new coding tricks (Python classes, lists, reusable code).
The demo below may look similar at first glance, but trust me — there’s a lot of progress under the hood.

Download demo video


Here’s what’s new:

  • A unified combat codebase for future battles.

  • Formation selection screen (choose up to 3 out of 5 allies).

  • Flexible positioning of characters in the arena.

  • Visual turn indicator with zoom effect.

  • Unlockable skill panel (no more Ren’Py menus!).

  • Floating damage/crit/miss/lifesteal numbers.

  • EXP gain screen before leveling up.

  • Upgrade points for leveling.

  • Fighter classes with unique progression.

  • Tons of debugging and polish.

Of course, there’s still more to come: new skills, effects, sounds, victory/defeat screens, and so on. But I love where this is heading — a system where your MC can lose and face consequences or win and be rewarded. ❤️

So, about the next release?

I don’t have a timeline yet. This combat system shook up my short-term release plans, so I need to regroup and plan content properly. I’ll share more as soon as I can.

For now, here’s what Release 2 will include:

  1. Arrival in the fantasy world.

  2. Encounter with goblins.

  3. Defeat scene.

  4. Victory scene.

  5. Meet Talia, the centaur.

And as always, remember: you’re not buying a game, you’re investing in its creation. You decide if, when, and how much to contribute — and I’m endlessly grateful, because without you none of this would exist.

See you soon for further updates.

Alek

AlekErectSociety PATREON 197 favs
VIEWS1
FILES5 files
POSTEDSep 15, 2025
ARCHIVEDJun 10, 2026