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HIGH TAIL HALL: Remastered -- Yvette Update

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HIGH TAIL HALL: Remastered -- Yvette Update
DESCRIPTION

For those who remember, Yvette has only ever appeared in her old looping animation with Donna (shown here on the left). That was it. No proper sprite, no real design sheet -- just that fragment.

Truth is, Yvette lingered in WIP limbo for years. Every time we got close, unrelated setbacks hit. And even when progress was made, I never landed on a design I was satisfied with. More than five different artists -- including myself -- took a swing across 15 years, but the results didn’t click. That finally changed today. What you’re seeing here is the process that made it possible:

  • Original Reference -- the crude but iconic first appearance.

  • AI Composite Mockup -- a trained baseline sketch matrix built from my existing works. This is the tool I’ve been using to finally break through the wall that stalled this project for over a decade.

  • Style Match -- the completely redrawn, finalized design by the original artist (Crowchild/Me), fully laid out for sprite animation.

This isn’t just a new drawing; this is Yvette’s redesign, generation, and completion. After years of false starts, we finally have her sprite ready for animation!

This is just a part of how I'm using AI to help get things done. All the game sprites are drawn by me, all the animations are mine. This is a tool, and I will embrace whatever gets the job done. I will never be afraid to move forward and try new things.

HTHStudios PATREON 140 favs
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POSTEDSep 30, 2025
ARCHIVEDJun 10, 2026