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Succubus Game V0.8

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DESCRIPTION

Generally simplified a bunch of things, trying to more consistently aim for a faster paced/shorter and less punishing game. Should be more intuitive now.

I think it generally plays a lot better now and more clearly shows what a more finished version would be like.

Changelog V_0.8 (called DemonDome for now):

Combat:

  • Removed Orbs/Pearls system.

  • Removed stances.

  • Instead, you have one deck of double/triple sided cards.

  • Many things let you learn blueprints for skills.

  • Combine multiple blueprints into a card to permanently add to your deck.

  • Enemies also operate on the same mechanic.

  • Can adapt to challenges/enemies etc by adding powerful temporary cards to your deck in the morning.

Stats:

  • Seduction win condition simplified.

  • Characters now start with LRes equal to their mental stat.

  • Climaxes lower the value. When at 0, next climax on your turn wins the fight.

  • Sexual actions are more connected to resources etc.

  • Simplified most sexual actions/status effects

  • When equipment gets destroyed, it stays equipped for easier repair and no longer loses permanent durability.

Npcs:

  • Relation to npcs is simplified into 5 points for friendship and interest.

  • Most interactions have a varied chance to increase either by 1.

  • When fighting, you may get special objectives to advance relations.

  • Npcs no longer keep track of relations between each other.

  • Instead they are more bundled into consistent roommates.

  • Night activities are either in your room or partners, giving access to different morning actions.

Other:

  • added many pictures. updated gallery/lore entries. (unlocked from start)

  • can show quick info for character equipment by holding Q/E

  • added ranger teacher.

  • more explore options.

  • added some info to save slots.

  • many bugfixes

  • many other changes/additions.

Download V0.8 (windows): https://pixeldrain.com/u/g2cot2JT

knowns bugs: if you close the blueprint selection at night training without choosing anything, you get stuck. (temporary fix: open journal and do a test fight/date to continue.)

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Future direction/missing stuff

  • Add many upgrade paths/synergy options for skills.

  • Varied equipment for all characters with interesting passive abilities.

  • Cool creature bosses to hunt and final boss challenges, making use of the parts systems.

  • Rare creatures to track, collect and raise.

  • More personality/expression for characters.

  • More impactful relation bonuses/unlocks.

  • Enemy ai is quite bad currently and ignores many things.

  • Achievements/Unlocks and ascension systems.

Got a bit sidetracked with some ideas/changes I wanted to make to this game and didn't want to leave it in a weird half changed version to return to.

Now back to focusing on PoP until it's done.

Syvaron PATREON 130 favs
VIEWS1
FILES1 file
POSTEDApr 11, 2024
ARCHIVEDJun 10, 2026