Previous Post

DemonDome V0.9.2

Next Post
no preview
DESCRIPTION

Changelog:

Night activity rework:

  • Get a simplified selection of available partners showing types of actions.

  • Certain actions/encounters in the day can guarantee certain characters/categories to appear.

  • After choosing a partner, you can spend ap on multiple actions.

  • Unused ap will lower your exhaustion by that amount.

  • Can learn from partner's skill pool. Each character has a unique card keyword you can only get as/from their max friend training.

Ending:

  • Faster pacing. Strikes needed for elimination lowered to 2.

  • After 4 finalists have been selected, you need to win in a tournament. (only 2 weeks instead of 3)

  • After winning that, you can choose a partner to join you in a special area.

  • You'll get access to special training for that week and have to defeat a boss based on your chosen class. (currently just buffed overseers)

  • Full game is now about 10 weeks until final battle.

Progression:

  • Only Avy starts unlocked.

  • Other characters are unlocked by doing achievements. (can cheat unlock all in menu to test if wanted)

  • Can choose a trait before starting.

  • Unlock new traits by beating specific achievements with that character.

  • Added basic ascension system foundation.

  • Keeps track of highest win for each character/class combination.

Combat:

  • Climaxes add random lust cards to the deck for the remaining battle. (immediately plausible to win through sex with starting deck)

  • Triggered during the active players turn, they get better versions. Enemies get worse cards with ap penalty.

  • Sexual status effects simplified.

  • Single stat points are more impactful:

  • Stat checks are now done by comparing random values from 0 to the relevant stat. Bonuses only increase the maximum. (instead of d20+bonus value)

  • Pain checks compare endurance vs an increasing value starting at 0. + 2 every turn.

  • Added win conditions for vines/frost.

  • water dmg adds to vine duration instead of damaging it.

  • electric dmg only damages adjacent wet parts, but only consumes wet on target.

  • frost consumes wet duration to extend applied frost.

  • Added a bunch of upgrade options to skills.

Reputation:

  • Removed fear as a stat. You now have a general reputation that affects job opportunities and character appearances etc.

  • Increases through volunteer work etc. Decreases through crimes / causing injuries / breaking rules in combat (once per fight).

  • When high, can spend it to gain permanent princess/prime boons. (Random one appears at night if conditions are met)

Other:

  • Each week has a chance to have a special effect active.

  • Morning craft actions can be stockpiled.

  • Can load save at any point.

  • Many bugfixes/small changes.

Current status:

  • Basically playable from start to finish with unlockables/achievements.

  • 12 main characters with unique mechanics.

  • A lot of character art is probably still a placeholder.

  • Most clothing types are missing for most characters, but generally one set available.

  • A lot of rarer abilities don't have their upgrade options, sometimes making them less effective then upgraded basic actions.

  • Missing a lot of content amount for stuff like exploration/dates etc.

  • Missing interesting boss fights/creatures to fight/tame.

  • Not many unique abilities for characters, but direction vaguely there.

  • Balance not tested much and enemies with few clothing options are very weak.

Download V0.9.2:

Windows: https://pixeldrain.com/u/Jse2DJps

Linux: https://pixeldrain.com/u/zhWzZcAd

Syvaron PATREON 130 favs
VIEWS1
FILES1 file
POSTEDApr 13, 2025
ARCHIVEDJun 10, 2026