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DESCRIPTION

Sorry for the long time since last update. I ended up doing some other stuff than I thought. But I think now every bigger thing is implemented and I can just post a new version anytime I want. (previously there were always half finished things that kinda broke the game during the transition etc.).
So now I'll try for a more consistent update schedule.

V0.18.0.1 (only unlockables.sav is compatible)

Windows:
https://mega.nz/file/FOBXEIjS#Fs0xcE8wx88jAEF2qGxbOAhwa6O2EpJ5csSVwzseYJs 

Linux:
https://mega.nz/file/ZPZH1IDJ#eHcTFnDjaf1almsdjVjzMNrsRPC1peeN0-I-JXONgFY

Changelog:

Characters:

  • Each element now has a nymph evolution (4 new species)
  • Generally more evolution skill choices and more descriptive text
  • Most nymphs should provide a lot of synergy and flexibility to their element.
  • new skills
  • new special hybrid 
  • 2 new special species
  • new unique
  • Flora art update

Dating:

  • a lot more events/pictures
  • more cards/upgrade options
  • can only date each character once/day
  • most uniques have a small unique dating effect/passive

Overworld:

  • Full portals are now saved (savefile bigger based on current loaded portals. might cause loading of the save selection screen to take longer with many savefiles for now.)
  • Changing tiles affects daily changes/regrow things
  • separated building/terraform menu. 
  • (foundation for more complex buildings with storage/ability to assign characters etc. in future)
  • some things can be build at higher range

Town:

  • some locations have an additional npc
  • some more special options and events
  • evo-show update
  • in shows, guests now leave when satisfaction stays at 100 or 0 for 2 turns
  • time cost for show-actions and duration halved. (ranks increase max time)
  • Removed the nearby location buttons
  • Removed some library tabs and updated info.

Start:

  • Added loadouts for starting selections. 
  • Mc-genetics from character creation give bonus base stats now.
  • Some genetic starting traits have additional benefits.
  • One random profession has a yellow bonus, also giving you more options for first essence.

Other:

  • Cleaned up some decriptions/tutorial etc.
  • Updated story/lore stuff to be more consistent.
  • Druid has a new starting passive, granting a bonus based on stance.
  • Expanded fairy help suggestions 
  • Unique looks and some abilities are kept after fusing, if the species matches.
  • Characters can toggle between guard and shield as defensive action. (testing for now)
  • many small QoL changes
  • some new "cheats":
  • "skill+ +skillname" list species with that skill (e.g "skill Fireball").
  • "passive+ +passivename" to list passives. 
  • "glimpse" to reveal gallery temporarily without messing with unlocks.
  • those don't flag a file as cheating.
  • While a file is flagged as cheating, you're now never encumbered.

Noteworthy bug fixes:

  • Soft lock when a character had regeneration/bleed effects at the same time in a specific order.
  • AI-focus setting didn't do anything.
  • character quest rewards were always the same
  • some types of dating action didn't immediately update stats.
  • growth essences only applied to fusions and not eggs.
  • some elemental weaknesses weren't consistent with tooltips.


Next:

  • I still have to write descriptions for scenes/events, which was kinda the main thing I wanted to do this update.
  • Next I'll probably clean up/add some overworld events, fill in town stuff and add many rare world objects/biomes etc.
  • Otherwise there aren't that many placeholders etc. in the game anymore and the core will soon be mostly finished. 


Syvaron PATREON 129 favs
VIEWS1
FILES1 file
POSTEDDec 10, 2021
ARCHIVEDJun 10, 2026