no preview
DESCRIPTION

V0.19.0.1
only unlockables.sav is compatible.
(also don't keep basic save-files when copying the folder.)


Windows:
https://mega.nz/file/YSBiEDxR#h59rZyTaXGD7DIWYE3B7SNp6spcwSSDVEEbRGjNe6uY

Linux:
https://mega.nz/file/sbQijRAJ#tNtVeuIRxtam4hqWtUwEfXEQGU4tcXiDDPGNHNIU25Q 

Changelog:

Overworld:

  • world changes a bit daily (forests grow/expand etc.)
  • some objects/encounters/events etc will be replaced/removed each day
  • hives don't appear in stabilized portals anymore
  • new structures with various effects.
  • workforce as a new resource which lets you just use gold to make some orders. 
  • get more from reputation/kingsquests or firing high relation characters.
  • Druid starts with more and higher basic increase
  • new special biome
  • Special biomes worked incorrectly and generally only generated max 1 per portal
  • Can send items/resources on floor home without leaving. (from portal/camp tiles)
  • Some more special stuff in Avy's home world.

Characters:

  • New spirit (5 new species. Can't be chosen as starter)
  • 2 new uniques 
  • 3 new other species 
  • new skills etc.

Other:

  • Added limited rerolls per date. (bonus for each unplayable card)
  • Added more pictures to dates (mostly Hebi/Devy)
  • Added other pictures to gallery (many exclusive to it)
  • Elites are only limited to one per species (testing for now)
  • much higher recruit chance if only one enemy left. 
  • Additional early common essence portal at day 2 to get started
  • Brothel-score regarding tips has diminishing returns
  • Partner dating cards now generate partially based on current lust value
  • Can sort by time since you got the character
  • Character selection always shows their current location
  • Lure now spawns a random enemy party nearby
  • Morta got a unique genetic trait
  • swamp slimes can replicate
  • Gene info on quick manager shows if a character is adapted
  • some other small changes

noteworthy bugfixes:

  • firedragons couldn't evolve
  • celia date locked game
  • anomalies could teleport into impassable terrain
  • some tavern quests couldn't be completed
  • AI ignored some type of skill requirements
  • In dates partner sometimes generated a play card
  • daily material income was kept over when creating a new save
  • event tiles in special portals didn't renew daily
  • slime kept spreading after hive removal
  • Game is locked to one instance now (might prevent some weird bugs where it opened multiple times and deleted saves.)

Next:

I'll probably try to get the succubus game to a more finished/playable state in the next few weeks or so.
For PoP I'll mostly just focus on finishing stuff for some time (balancing/updating missing sprites/descriptions etc.)


Syvaron PATREON 130 favs
VIEWS1
FILES1 file
POSTEDFeb 27, 2022
ARCHIVEDJun 10, 2026