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V0.23.0.1 bugfixes:

Windows: https://gofile.io/d/CBtQFO

Linux: https://gofile.io/d/0Wkesa 

Bugfixes:

  • "Resonance" could be used on any enemy.
  • When enemy uses "Martyr", it healed player units.
  • Evolution skilltree radiation immunity was lost when transforming. (could miss new event trigger)
  • Changing skills of wife or unit with flexible would still put adapted trait on.
  • Lumira wife trait partially applied always.
  • Mya increased brothel income instead of Flora.
  • Strong fusion focus didn't have the crystal cost reduction.
  • Special of Suzy as mc didn't work on strong lifesteal.
  • Could close hatching window during selection, losing the character.
  • Sextraining used old fertility formula and didn't consider traits.
  • Could remarry same character after they got defeated in battle and got stat buffs again.
  • A spirit genes skillnode in crea plant tree was bugged.

Changes:

  • Wormaids had aquatic movement, making them weird for desert movement.(also had default growths)
  • Drought passive buffed.
  • Now, only half of magic strength is added to spirit genes.
  • Added cheat "mctrait (name of genetic trait)"
  • Buffed some old special hybrids/their unique skills

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Download: (V0.23.0.0)

Windows: https://gofile.io/d/KDygGw

Linux: https://gofile.io/d/X9TNVB

Changelog:

Characters:

  • 4 new species.
  • 3 new uniques.
  • Fertility and Virility change:
  • Daily egg progress is now equal to the lower value of a pair.
    (35% + 50% = 35% progress. (previously multiplied 35% * 50% = 17.5%)
  • Generally now higher at lower values, lower at high values.
  • Can choose to marry one of the town npcs, giving various bonuses.
    (Requires not recruiting any other. Should reduce repetitive same recruitment)

Creation:

  • Udated skilltree. Generally can adapt summoned character traits very freely.
  • Corrupting characters keeps "starter" trait
  • New special elite summon.
  • New ending

Evolution:

  • Changed some skilltree nodes.
  • Some story additions.

Druid:

  • New special elite seedling evolving from any base spirit. unique skills based on element.
  • "Finalize" options are stronger.
  • Unlocks new adaptable skill with bloodmagic. (bugged previously)
  • Seedlings can still reshape even after evolution, at slower pace.

Focus:

  • moved farm focus to starting selection.
  • 5 choices with more extreme options. Option to disable either for bonuses in the other.
  • New achievement/trait related to doing neither.

Quickstart/seeded runs:

  • Can sometimes start as any unique character/species.
  • More impactful unique special modifiers/essences.
  • Generally one base species threat, some starting bonus and a neutral modifier.
  • Less normal difficulty modifiers/traits. Should be easier to parse starting conditions.
  • Shows short summary in log on start.

Other changes:

  • Fusing uniques into same species keeps the unique's growth/passives/specials.
  • Can now also enter shadow with full shadow team, not needing glowing.
  • Dark starting element can craft potions to change type to dark.
  • All characters can do basic brothelshows now.
  • Some new events.

QoL:

  • In the quickmenu, you can now quickly assign marks by dragging characters into the icon.
  • When fusing, can press a button to maximize genes. (considering chosen focus)

Noteworthy bugfixes:

  • Creation adapt skill options were based on her skills, rather than unlocked ones.
  • Shiro wasn't recruitable for non druid.
  • Town healer didn't appear on first day when skip intros was on.
  • Stat growth predictions didn't consider current progress correctly
  • 4th mc interaction with rival power was bugged in some places.
  • Evo transformations were bugged with traits that applied passives.
Syvaron PATREON 132 favs
VIEWS1
FILES1 file
POSTEDApr 9, 2023
ARCHIVEDJun 10, 2026