Hey Comrades,
Time to crack open the archives again—this month, we're flashing back to 2015!
Man, was that a productive year. I seriously felt like I levelled up my quality and my obsession with tiny details really kicked in, especially while tackling all the commissions I was juggling. It feels like a ton of classic pieces came out of that period, and I locked in customers who are still coming back for more today.
But the real fun started when I began branching out into game dev and collaborating on interactive projects. The whole Svetlana Dressup game? It was born in 2015 as nothing more than a giant PSD file with layers and layers of different costumes. I was absolutely playing around with character customisation and outfits that year
It was definitely a banger of a year.
Heads up: The final image in the gallery is a collection of sketches and WIPs. Make sure you check it out—there are tons of images there you've genuinely never seen before.