Previous Post

More development of Unnamed Character

Next Post
More development of Unnamed Character
DESCRIPTION

Happy Lunar New Year to all who celebrate it.

Im working through a 10-page design doc this week, and the vision for the game is actually starting to click. Daniru (the programmer) is already prototyping the core building blocks, so seeing the mechanical side functioning has me pretty hyped.

I’m still messing around with the protagonist's look. I’m liking where the body shape is at the base, which works for female, male, or futanari variations. The hair feels right, too, androgynous but still has a soft vibe.

It’s missing that final bit of 'spice' to make it really iconic, but I’m enjoying the process of 'finding' the character through these sketches. For next week, I'm going to move past the standing-around concept art and try some 'action' shots. Concepts are one thing, but that’s not what she’ll be doing most of the time in-game, so I need to start picturing her in motion.

Since I’m still hunting for that one "iconic" detail to set this character apart, what’s a visual trait or accessory you think would fit a "slacker demon" forced to work in a human adult bookstore's gloryhole?

dmitrys PATREON 706 favs
VIEWS2
FILES1 file
POSTEDFeb 15, 2026
ARCHIVEDFeb 15, 2026