DESCRIPTION
I think I have settled on the overall feel I want for the protagonist, and the tattoos will stay.
Here’s a first look at the character customisation mockups! I’m designing this system to be a core part of the gameplay, not just an afterthought.
Expect "RPG-lite" mechanics where your character's traits affect the business sim and unlock unique roleplay paths. I’m focusing on making the menus clean but functional for the depth we’re aiming for. What do you think of the direction?