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Wicked Perversions v2.3.1b: These Boots Were Made for Walking

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Is it spooky season????? You know what that means, right???

Surely you know, look at you, of course you know. You have to know. Yeah you know. Look at me, look at me, you know!

The nights grow longer, the air gets colder, and something in the dark begins to stir. They creep out, mostly at night, hungry for prey. Dressed so scantly but their ability to feel shame has long atrophied, some claim, with the rest of their brains. They sing the most blasphemous moans echoing through the dead of night. Announcing their presense long before you see them. Don’t get too close, or they might just swallow your ‘head’ whole!

What Zombies? F no, we barely survived that menace in Sims 3! No, no… of course I mean Street Walkers!

Street Walkers are fully autonomous prostitutes which can show up on public lots. When they show up, they will change to their ‘slutting outfit’ which I have now changed to be the party outfit by default. Old saves may want to change the default category vie the WP settings menu found on the tam explorer. While any prostitute can be a Street Walker, if you’d prefer your prostitutes not show up as ladies of the night and stalk the streets, then you can ban them from street walking via their preference menu.

Street Walkers will appear at Bars, Nightclubs, Lounges, Parks and Spas. By default, mostly at nighttime. At Bars, Nightclubs, and Lounges between the hours of 9 pm-6 am on weekdays, and 6pm – 6 am on weekends (Friday, Saturday, Sunday). As for Parks and Spas, noon to 6 am on weekdays and 10 pm – 6 am on weekends (Saturday, Sunday) to reflect how these places typically are more busy on the weekends. But if you want one of these lots to have no prostitutes or if you wish they would be absolutely infested by prostitutes, allowing them to show up at all hours and in greater numbers at night, then you can make use of the brand new lot traits.


These are pretty self explanatory. Marking a lot as a Street Walker Hangout will have prostitutes show up at all hours, with up to 3 showing up during the normal times they can appear. Likewise. Setting a lot for the ‘No Street Walkers’ lot trait will ban all street walkers from showing up on a lot. As a reminder, Wicked Perversions includes my Lot Trait Extender. When on a lot in live mode. Enable testing cheats via the console and then shift click on the land (grass is most full proof) go to my LTE and you can add more traits to a lot than the 3 which are allowed by default. So, if your lot is already filled with traits, no worries. You can still and the street walker lot traits.

Speaking of lots. I noticed my prostitutes were having a difficult time finding valid sex locations. So, I recoded my sex location picker logic so it should more consistently find valid sex locations if they exist. However, if you would like more control over where your prostitutes choose to do the deed, then feel free to use the new prostitution signs!


While you can still use Marked Objects, Prostitution Anchors, and Escort Locks, these are rather annoying to use if you don’t own the lot you are playing on or aren’t playing the actual prostitutes. Since this update is all about NPC prostitutes, I decided to add the signs to fill the gap for unplayed prostitutes. They work much like a prostitution Anchor. That is, anything in the room with the sign will have priority when picking prostitution sex locations. The illuminati sign will disappear during live mode, but functions the same as the normal prostitution sign. You can use these signs for all prostitution work by the way. Not just for Street Walkers. So, feel free to use them in place of escort locked rooms or prostitution anchors. With the new sex location picking code, you should feel you’ll need to rely on such things less, however.

I’ve also expanded Sex Category Boundaries a bit. You may now set boundaries per lot. Your prostitutes’ exclusive boundaries towards particular clients will override lot boundaries, but lot boundaries well override their general boundaries. So, if you would like to turn your strip club into a anything goes area for your prostitutes who are usually more conservative, or turn a random bar into the blowjob shack. You now totally can.

Usually this would get it’s own post, but I really view this as the second part of what I planned for last month’s street walker update, so, it’s getting appended to this post instead. I’m sorry in advance for the inconvenience and possible confusion!

Small Business and Getaway support has been finally added to the mod. If you have neither expansion, then no worries. Wicked Perversions will still work with just WickedWhims and the base game. For those that do have the expansion, you will find new roles for getaway/small business sims.

Employees at small businesses can now ‘Be Whore[s]’ via the new role with the same name, found under the social category. If they aren’t a prostitute already, they will become one automatically after checking into work for the first time. Afterwards, sims with such a role will autonomously schmooze and solicit customers. For brothel like gameplay, I prefer small businesses the most because of the steady stream of customers despite the fewer number of prostitutes you can have employed at a single time. Additionally, there is now a way to set the default small business prostitute pay cut via the settings menu, more on that in a bit, and per individual prostitute. Just play the business owner and click on your small business employees with the Be Whore role.

Similarly to small businesses, I’ve added prostitution support to Getaways, both custom created ones and ones on custom venues. I think getaways are ideal for creating curated experiences. For instance, if you want to roleplay a scenario where a venue is a yoga studio by day, helping people find their centers, and then a whore house by night, pounding those centers to new highs. The Be Whore role for getaways works a little differently than the small business counterpart. The biggest difference is the addition of the ‘Be Solicited’ Role, exclusive to getaways. If you have active sims in the schedule with this role, then your prostitutes with the Be Whore role will only be whoring towards those with the ‘Be Solicited’ role. But this isn’t required. It’s just meant to help you direct the stories you may want to tell on Getaways. If you don’t have any sims with the ‘Be Solicited’ Role assigned at your getaway but you do have sims with the ‘Be Whore’ role, then the prostitutes will be allowed to solicit everyone on the lot.

Lastly, you can also set getaway prostitute pay cuts via the settings menu. However, since getaways aren’t exactly businesses in the traditional since, the portion of the payout which doesn’t go to the prostitute will currently go to the getaway lot owner.

There are quite a few new prostitution settings to accompany the above features. As noted in the previous hotpatch, if a valid prostitute can’t be found to occupy a Street Walker role on public lots, then the game will first try to reassign a non-important NPC, and if it can’t find one, it’ll then try to generate a new prostitute to fill said role. If you’d prefer only your custom crafted prostitutes fill street walker roles, then you can disable this functionality via the settings menu [Tam Explorer -> WP Settings Menu -> Prostitution Settings -> Manage Street Walkers -> Generate Street Walkers]. You can now manually assign npc sims to be prostitutes via [Tam Explorer -> WP Settings Menu -> Prostitution Settings -> Manage NPC Prostitutes ->]. And blacklist prostitutes from appearing as street walkers too via [Tam Explorer -> WP Settings Menu -> Prostitution Settings -> Manage Street Walkers -> Street Walker Blacklist]. If you’d rather disable street walkers entirely, you can do so via [Tam Explorer -> WP Settings Menu -> Prostitution Settings -> Manage Street Walkers -> Disable Street Walkers]. Please note, if you use the Street Walker Hangout lot trait, this will still function even when street walkers are disabled. This way, if players want a particularly seedy lot where street walkers appear, they can now have it.

As mentioned previously, you can also find settings to permanently disable notifications related to street walking, getaway, or small business prostitution under the prostitution setting menu found on the tam explorer.

Last change, I removed the old prostitution payout presets. Replaced by the new Pay Rate Settings, you can now set prostitution payout per sex category per 30 min to whatever your heart desires. As long as your heart desires a simoleon amount between 1 and 1000! Similarly, you can manually set the age based modifiers. You think grannie prostitutes should get a 2.0x modifiers for their experience? Then you can now make it so.

Of note, there is still a setting missing for sims to automatically know the orientation of other sims so only compatible sims get solicited. This will be coming in the next update. Finally, if you really enjoy small businesses and getaway prostitution, let me know and I’ll develop more things for the expansions!

It’s probably to no one’s surprise that October is one of my favorite months of the year [It went by too fast! Come back!!!!], with one of the best holidays. The street walker system is pretty powerful and won’t be the only place I use this. For the upcoming month, I’ll be adding small business support, making some much needed changes to strip clubs, and some more treats for Succubi if I have the time [I didn’t, but treats are still on the way]. The potential for this system stretches far beyond even prostitution. More on that later.

As always, thank you so much for your support! More wickedly fun things are on the horizon!!!

NisaKsPervs PATREON 91 favs
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POSTEDSep 30, 2025
ARCHIVEDJun 10, 2026