Since our last update, we’ve been taking a step back to play our own game — testing how much effort each achievement requires and how the different actions and interactions play out, whether between tenants or within the family.
Our goal right now is to strike the right balance between challenge, immersion, and fun.
Another big part of this stage has been figuring out how to predict the workload (and cost) involved in producing videos once an idea makes it into the game. AI doesn’t always get things right on the first try, and depending on how complex a scene is, that can mean extra time and money — which is always a risk for a small team like ours.
We’ve been exploring several new animation possibilities. Some of the moments currently on our radar include:
Exhibitionist Mood
Stamp Scene
Hacking Rewards
Black Charrie arch's
Family Level-Up — this one is particularly exciting, since each sister has her own role and setting. Diving deeper into how this family works could open up some very interesting opportunities.
We’ll keep pushing forward with this work — but for now, here’s a short video from our recent explorations. Hope it entertains you as much as it’s been keeping us busy.