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January Peeks! πŸ‘ [Update]
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First and foremost, happy new year! Late I know! :')Thank you for your continued support throughout 2025! It's been such a long time, but you guys have made this journey quite a joyful ride as with proper funding I have made lots of improvements towards the quality of my work month by month. And not to mention it's been quite a relief to be able to get proper health care for both me and my dogs! x)Seriously thank you from the bottom of my heart! ❣

-Regarding 2025 content slowdown;I know it's been a bit of a let down in terms of animation output and instead a big still work animation, but truth is that I got into a bit of a bad/weird situation with the 2024 commission queue to the point I wasn't enjoying it and felt like being forced to output something by any means and that doesn't sit well with me; which then prompted a burnout with the combination of my own projects being put aside in spite of that...So I took out to hang out with some of my friends here in town mixing some family while I slowly recovered from the burnout, and so I did all the way through Early 2026 January.And I feel way much better than last year already :)Anyways I thought out of some way to prevent this from happening and it all boils down to me not taking any more public commissions, I'll still complete the 2024-25 queue at a snail's pace and all pending comms (If you have one with me). This will be an indefinite decision.Still, I'll definitely work with fellow artists for trades and such in the future :)-----------------------------------------------------UPDATES REGARDING FUTURE CONTENTIn a couple of weeks; 2023-2024 content folders will be public, just a heads up!As of today;> I'll be capable of doing 2.5K resolution animations moving onwards; old works like (Over the Next Mountain) will still be in the 1080p for the sake of continuity.If you missed out; Most of my still works have been touching 4K - 8K resolutions since they allow for more detail and zooming in capability before looking blurry. So in regards to animation renders; after long testing I've found out 2K to be a sweet spot between quality sharpness and space management with H.265 codec after render.The only drawbacks of this is the longer time to render (35%~ more slower from original) + post process and the amount of space it takes for every render (Up to 200 GB per 15 seconds!) But that's why I bought some high capacity NVME M.2 drives last year thanks to you! :D> Implementation of fluid simulations to works; All sorts of viscous fluid sources have been looked into and will slowly be rolling out in some works as my R&D in them progresses, it is a long and tedious process but I think it's very worth implementing (These characters need to release some stress! :E)

-There are going to be other hawt and cool details added across the year but I don't want to spoil the fun yet as they're early into R&D! :)

;)

πŸ”΄-Content Peeks!-πŸ”΄

As some of you have seen the Genesis x Moxie preview on discord, yes it's still in progress because it's serving as a tech demo to show off some of the things I've learned. 🀠

And yes... Albe is still edging and you will have to guess what happens next... 🧐You can watch the video previews inside the 2026 folder as usual!-----------------------------FILE ROUTE:January 2026 > Peeks 1οΈβƒ£πŸ‘€- Show Off

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CARNAL STATE PATREON 432 favs
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FILES5 files
POSTEDJan 20, 2026
ARCHIVEDJun 10, 2026