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RPCS3 T-Pose (local space)

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DESCRIPTION

To switch to T-Pose output in RPCS3 next parameters should be set in vk_config.xml

bDiscardOrthoMesh = "false"

bRCPS3hint = "true"

bRCPS3Tpose = "true"

bRCPS3TposeGLTFNormals = "true"


Last parameter set "NORMAL" id in GLTF files to attribute which named "in_normal" in RPCS3 vertex shaders (not always defines normals)
Note: For version 0.9.5 NR-files should be loaded in world space with identity matrix.

  Note: 3d models will in t-pose if game send them to vertex shader in t-pose. Also the parts of body maybe fragmented and located in the center. Or maybe transformed by game before shader.

VulkanRipper PATREON 31 favs
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POSTEDAug 18, 2024
ARCHIVEDJun 10, 2026