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Detroit: Become Human. Rip notes.

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Detroit: Become Human. Rip notes.
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DESCRIPTION

The game has named attributes, including texture coordinates, source normals, and T-pose attributes.

In the ripping process video, I use the menu because the video recording keys are the same. The projection matrix (FoV) changes as the character moves, so keep this in mind when using the "Projection Pass" menu to output the matrix (because the mesh in the video was a little distorted, I didn't see any movement, you will use keys, so you will see). The game uses a complex fabric shading system (no main diffuse texture for the character's suit, 2 normal textures, damage textures...).

Shaded (flyingsaucer@discord)

VulkanRipper PATREON 30 favs
VIEWS1
FILES9 files
POSTEDJan 4, 2026
ARCHIVEDJan 4, 2026