The Great ReBalance
Added the new career rebalance and skill progression foundation across the overhaul, giving more activities their own progression paths, clearer identity, and better unlock structure.
Added broader XP, reward, and pacing changes across jobs, racing, and other activities to make progression feel more structured from early to late game.
Added more defined police progression, including clearer unlock points, payout balance, and progression goals.
Added savings interest and a more dynamic economy so money growth and career balance feel more alive over time.
The Vault
Auction experience
Added The Vault used car auction as a dedicated new way to browse, bid on, and buy used vehicles.
The Vault includes themed auctions, varied auction sizes, and support for restarting auctions while inside the auction space.
Auction flow is more complete overall, with better handling for listings, inventory, and payments.
NPC bidding and logic
NPC bidding has been expanded to feel more like a live sale, with stronger bidding behavior, cleaner filters, better pricing flow, and more dynamic auction pacing.
Auction vehicle selection and lot behavior are more consistent, making runs through the Vault feel more replayable.
FRE contracts and racing
Improved FRE contracts with better reward scaling, cleaner progression, and more reliable event handling.
Drift freeroam events now track split scores and personal bests with clearer HUD feedback.
Freeroam event flow is better controlled, including cleaner contract vehicle pools and better restrictions when another event is already active.
Gambling and music
Added card games to career, including Blackjack and Ride the Bus.
Gambling now ties into its own skill, giving the system room to grow with your career.
Added a music player for career mode to make downtime and event flow feel more alive.
Phone, UI, and jobs
Expanded the phone and career UI to support the new systems more cleanly, and career map lists now sort alphabetically by display name for easier browsing.
Ambulance pickup range has been widened, bus work can now pay extra distance on shorter routes, and facility work batch jobs now respect each location's real batch limits.
Fixes
Fixed roadside towing usage so free tows are actually consumed correctly.
Insurance penalties now scale better with how much of the repair cost your policy covered.
Fixed switching into a police car mid-pursuit so it no longer creates free arrest money exploits.
Fixed FRE speed reading so event pacing and targets behave more reliably.
Trailers no longer appear in freeroam contract vehicle pools where they do not belong.
Fixed a zero-value marketplace loophole that could be abused in vehicle listings.
Auction vehicles now despawn and return to inventory through the correct code paths.
Fixed the career popup so it behaves better on very low resolutions and scrolls properly in the in-game guide.
Fixed Freeroam+ so the node grabber no longer stays blocked.
Test drive damage fees now scale to about half of the actual repair cost instead of using a flat charge.
Ride the Bus payouts have been toned down so it does not outpace too many other jobs.