Joe’s Junk and budget cars
Joe’s Junk is expanded with a fuller “core” setup, including rougher beater and junkyard-style configs for several cars so cheap runs feel more distinct at the yard.
Taxi career
A taxi skill tree adds structured progression alongside the existing taxi work.
Taxi payouts are tuned down, including trimming the highest-paying cases, so rewards sit closer to the rest of the economy.
Repo career
A repo skill tree ties progression to repo work, with clearer XP called out in rewards.
Repo payouts are reduced overall so the job line stays in line with other careers.
Repo jobs no longer depend on having a licence plate on the target.
When choosing repo vehicle tiers, locked higher tiers are skipped and the job uses the highest tier you have actually unlocked.
If repo job generation fails or aborts, the phone gets a fallback state instead of staying on loading forever.
Repo filters on the phone behave better when the vehicle list shrinks under a filter.
Police and enforcement
Pursuit fines apply correctly for citations and arrests instead of misfiring.
Police XP payouts and a police road-related issue are corrected.
Map and traffic
Extra trailers are cleared from refinery logistics parking so the lot stays usable for work there.
Fixes
Various taxi and repo phone flows, payouts, and enforcement edge cases are tightened for a smoother loop between jobs and rewards.