The Class Update
Rebuilt sanctioned racing and racing-team logic around power-to-weight classes instead of raw horsepower, with new AI opponent grids, clearer class labeling, and UI that surfaces class in an easy-to-read numeric form.
Reworked sanctioned race offers into a smaller, clearer rotation with explicit in-spec and out-of-spec pairings, plus stronger messaging when a vehicle's weight data is missing from config.
Added tuning tents on West Coast USA as dedicated career locations tied into the existing tuning ecosystem.
Added on-foot travel to map switching
Sanctioned racing and your team
AI matching, configs, and sorting were updated so opponents respect the new class structure and feel more consistent event to event.
Team and offer UIs were tightened so class and performance-weight read cleanly on cards, brackets, and scheduling flows.
Business inventory and scheduled-race presentation were hardened so labels, brackets, and state changes stay aligned when you accept or adjust offers.
Tuning and West Coast
Tuning tents
New tuning tent sites (including Dirt Oval and Rubber Band Ridge areas) add proper facilities.
Spawns and parking
Tuning shop spawn spots were raised so vehicles no longer spawn sunk into the floor, and a few parking spot placements were nudged for cleaner use.
Chinatown overflow no longer spawns AI parking in the overflow lot, cutting clutter around that space.
Shopping and inventory
Racing-team vehicle shopping can correctly use the offline dealer path instead of breaking the intended flow.
Fixes
Fixed business inventory edge cases tied to sanctioned-race progression.
Fixed race-offer panels and open-state display bugs that could mislead you about what was active.
Hardened pull out / put away actions at tuning shop so vehicle handling stays consistent across relevant UI tabs.
Addressed out-of-spec prompts and several card layouts so the new class system reads accurately everywhere it appears.
Fixed tuning shop job completion bug