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RLS Career Overhaul v2.6.6 Public Release

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RLS Career Overhaul v2.6.6 Public Release
DESCRIPTION

Grid and Ledger

Added full racing team ownership with roster, vehicles, drivers, jobs, goals, and clearer business finances and sponsor-style home detail on the computer.

Expanded how sanctioned racing ties into career with sharper power and weight rules, better spectating defaults, and tighter payout and offer handling end to end.

Added business liquidation so you can sell tuning and racing shops with quotes that cover vehicles, parts, upgrades, cash on hand, and loan payoff when it applies.

Added vehicle maintenance and wear so cars age and need service in line with garage-style damage and upkeep loops.

Racing teams and sanctioned racing

Added racing business computer flows for building a team, accepting work, and tracking progress toward goals without fighting the UI.

Improved FRE suppression and race teardown so business sanctioned runs and freeroam exits land cleanly without stray HUD or AI.

Expanded post-race cleanup so sessions wind down predictably after sanctioned and freeroam events.

Improved power-to-weight and horsepower presentation on offers and fleet picks so class and eligibility read clearly before you commit.

Vehicle Maintenance

Added oil, coolant, and transmission fluid maintenance as an optional add on to career saves.

Businesses and money

Added business loans visibility on finances plus financing and top-up behavior paired with purchases.

Improved bank liquidation when closing business accounts so pending transfers resolve predictably against sale quotes.

Added skill progression hooks for taxi and repo work alongside other job lines.

World and activities

Added tuning tents and reworked Chinatown overflow tuning and parking layout.

Added ability to start without a garage.

Added on-foot travel support where career expects walking between spots.

Expanded Joe Junk dealership presentation and inventory flavor.

UI

Added fullscreen loading during racing-proxy staging so team setup feels deliberate instead of flashing stock loaders.

Improved business vehicle cards with power-to-weight emphasis, clearer stat labels, and hover detail for comparisons.

Fixes

Fixed fluid and material deliveries failing on repeat runs after the first completion.

Fixed repossessed vehicles sometimes staying in inventory after repossession finished.

Fixed sanctioned racing offer and payout edge cases including stale generation and missing rewards.

Fixed schedule UI not closing reliably after booking a race.

Fixed tuning shop dyno refresh, tune revert behavior, job vehicles spawning through the floor, and inconsistent pull-out or put-away across tabs.

Fixed in-person purchases duplicating vehicles in personal inventory and garage shopping not closing after purchase.

Fixed confused routing between *marketplace-style and dealer-style* shopping in mixed flows.

Fixed heavy FPS loss driven by taxi scripting during active work.

Fixed spectate-from-phone, broken schedule or arm actions, leave-race overlay issues, and starting with engine off in race staging on shared competitive UI flows.

Raceless-RLS PATREON 26 favs
VIEWS1
FILES1 file
POSTEDMay 15, 2026
ARCHIVEDMay 15, 2026