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[Gameplay improvement] Items, loot and weapons

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New Item System in LDR: What’s Changing!

Currently, the number of items in LDR is limited due to the item system and Unreal’s technical constraints, making some modifications tedious. But that’s about to change! Here’s an overview of the new item system and what it means for the game.

📦 A New Storage System

Right now, items are stored as stacks. Initially, the game was designed around this mechanic, but that’s no longer the case.

With the new system, items will be divided into two categories:

  • Stackable items (e.g., iron ingots), which can be stored in large quantities.

  • Unique items (e.g., a modified sword), with distinct characteristics.

🎨 More Variety with 7 Rarity Levels

The number of rarity levels is increasing from 5 to 7, allowing for greater flexibility and a smoother progression.

🏃‍♂️ Quick Use in Combat

Certain items will now be usable directly via a hotkey thanks to a dedicated slot. For example, potions will finally be usable in the middle of a fight!

⚔️ Unique Items and Customization

Unique items will be divided into two categories:

  • Those that cannot be altered (e.g., quest items).

  • Those that can be modified, mainly weapons.

Weapons will feature multiple differentiation factors:

  • Variable stats: Two weapons of the same type (e.g., iron swords) will not have identical stats.

  • Crafting quality: The better an item is made, the stronger it will be.

  • Rune engraving: Allows enhancing an item’s stats and granting unique effects.

🛠️ Weapon Durability & Replacement

Weapons will now wear down over time, forcing players to regularly swap equipment. However, the inventory remains unlimited, so you can store as many weapons as you want.

🌟 Superior Weapons & Special Abilities

Some rare or legendary weapons will feature special abilities, either active or passive. Each weapon will deal damage differently.

Examples:

  • A sword that fires a magical projectile at a previously hit target.

  • Another that steals life from enemies with each strike.

🔜 Next Step: The Weapon Rework!

The new item system will roll out before a complete weapon overhaul. More details will be shared in a future post! 😃

I’d love to hear your feedback on these changes! The goal is to improve immersion, progression, and above all, speed up the creation of new items. 🚀

This version keeps the impact and readability while making it more natural in English. Let me know if you need any tweaks! 😊

LivingDolls PATREON 31 favs
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POSTEDFeb 9, 2025
ARCHIVEDJun 10, 2026