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DESCRIPTION
For the next adventure game, should I make it in a better resolution? Or should I keep the old one?
Old resolution 320x200, faster to draw graphics, doesn't need to recreate the user interface and already present tools.
New resolution 640x360 (like Paige's Footman), better looking graphics but slower to make, more space on screen to show things.
It's about better graphics VS speed to deliver content. Since the next adventure will focus on a few girls, I'm ready to experiment.
What do you think? The comfy 320x200 with good delivery, or the mysterious 640x360 with hazardous results?