I am currently tweaking the Eve UnLocked body I already created since the demo.The main goal will be to fix the neck seam once and for all, since I already did that for my custom Hinako body (for Silent Hill f).
Once that's done, I'll need to check if the inverted bone fix works for me, so that I have a clean skeleton in UE. If not, I'll manually remove any vertex group issue and use a custom animation blueprint with a legacy fix.
I'll then be able to port them into CNS, perhaps with shape sliders, in order to merge these two bodies.
See you soon!
Stay SyncedStay Modded!