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[Update Info] Critical fixes in 0.23.2, Greece and meeting Helene for the first time properly

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[Update Info] Critical fixes in 0.23.2, Greece and meeting Helene for the first time properly
DESCRIPTION

So, while I was testing things out, verifying all the fixes... Part of it was replaying the Helene date. It's very... hook-up-py and sudden. So I wanted to flesh out a "prequel" to the date in Paris, France (unlocked after taking Soumya there) with a date that takes place in Greece.

You'll be using the Mile High app to access Santorini, Greece, where you will meet up with Helene for the first time and then the hook up in Paris will feel more natural (but also rewritten). So in the end, I made a lot more stuff than I intended, but that can be repurposed for a third date later.

Fixes in 0.23.2

[CRITICAL][FIXED IN 0.23.2] Rewritten the logic for leaving and entering locations, finally adding an interim 'encounter' state so you will no longer have issues like the black screen with Judy or Sarah if you started the date from, for example, Zeus. Dates have an implicit "enter_location" clause which can then try to return you to a previously occupied location which is closed at that time of day, locking the game out. This is now fixed, globally, and I am thoroughly testing it to not end up with even more issues. So far, it is working perfectly. (Thanks, Loffy)

[FIXED IN 0.23.2] Due to a drowsy mistake I made way back when, a variable wasn't defined in the right place with the second Farah date, if you said nothing to Regina, the game crashed at the test point of said variable. (Thanks, boyWong)

[FIXED IN 0.23.2] Several dialogue mishaps and other smaller things. (Thanks, Loffy)

Rewritten the logic to allow for Helene to be met before the first date (now second).

Bindr PATREON 19 favs
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POSTEDAug 6, 2025
ARCHIVEDAug 6, 2025