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[0.27 Preview] Revamped dialogue system

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[0.27 Preview] Revamped dialogue system
DESCRIPTION

Further 0.27 info about divergent paths, Hailey in 4K, 1C, 2B path, new calendar system, and the social stat system.

It's hard not to spoil things because I want to show the new bits, but this will serve as a good example of what's new without spoiling since it's a known scene with the new system. This particular choice is not very consequential as it's only the second occurrence of speech checks at that point in the game, but gives the player a sense of what's what. Angela will reference it back to you later if you end up dating her.

The speech system has been revamped to carry more information into it, including conditional requirements, which may not only be limited to MC's stats.

In general, I still haven't decided that I will just block dialogue options in the future, I am considering allowing the MC to say an alternative "below level" thing that may be funny or stupid, like a low Intelligence character in Fallout if you fail to meet the conditions. Of course, you will be told MC "missed the speech check" visually (yellow X).

For now, the requirements are passed into the dialogue and, in some situations, a 'preferred' outcome may be prevented if you paint yourself into a corner. For example, a Knowledge 4, Charm 1 and Balls 2 initial MC will have a realistic, but 'funny' outcome if he decides to call the police instead of braving Judy's rekt apartment and so on.

Given that the prologue is a tutorial, the consequences won't be big. Though I did consider adding "game over" choices where the MC completely fumbles things and you have to start over.

Bindr PATREON 18 favs
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POSTEDFeb 14, 2026
ARCHIVEDFeb 14, 2026