Making the Paris streets work in finite time on our still limited hardware has been a lot of work (so that 100+ renders can be produced in them). But wanted to go a little beyond and set up the stage for future updates as well. All of this will be patrons only for a while now because it took a massive amount of time and was basically made possible by patrons who got us the hardware to do it. The scene takes up a whopping 17 GB of VRAM.
I am planning to push out 0.1.7 by Tuesday-Wednesday. Now really have to get back to rendering to max out my weekend day job free time since the new hardware isn't here yet. >:(