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Tiny Test Devlog - February 15th

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Tiny Test Devlog - February 15th
DESCRIPTION

Re-coding each encounter has made making new encounters significantly easier.

That being said, when it has bugs.. those bugs are hard to squish.

Anyway, to give an update on how Tiny Test is going..

I'm at the end of my boring bug-fixing / quality-of-life improving stretch of development for v0.3. What I'm saying is that, hopefully very soon, I'll start the fun modeling phase and get to show paid patreons some early images. Also, for those of you who are Rachel-tier , I'll be sending out the occasional poll to decide what.. event.. happens in certain scenarios.

In terms of what I've finished,

As stated before I've added dungeons back for those who choose to toggle them on.

I've cleaned up a lot of the in-battle text since, in retrospect, a lot of it was useless.

I'm in the process of adding more flavor text to each encounter;

For example: (Tilly's depths groaned and heated up as Paige adjusted herself, their sensitivity given away by the ---- ---- ---- coating them..)

I'm also planning out, and soon to add, the option for a 'Quiet Mode' where all descriptive text is removed. This includes Paige's stats and results of her actions, leaving only the giantess' dialogue. I'm hoping this makes the battles quicker and more realistic for those who want that.

Also, more variability in the strength of each woman.

General bug fixes that were noted by the community in different forums.

The above picture is unrelated, but I just wanted to give you all a glimpse into my greatest enemy: Common Events. If I had a nickel for every time these events crashed my computer..

Thank you all again for your support!!

bobsup PATREON 34 favs
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POSTEDFeb 16, 2026
ARCHIVEDFeb 16, 2026