False Spring - February Devlog
Lazurite here,
I'm going to be at Fursquared this upcoming weekend! If you'd like to say hi, you can DM my bluesky. I'll be handing out business cards with art and build schedules!
Overall, I'm primarily focused on sprites. My first build was mostly to prove to myself that I could do it, and 2026 is all about following through.
Sprites - I'm working with some artists to get drafts of sprites. I'm hoping to announce our official sprite artist, and get a limited set of sprites ahead of our Q1 release!
Words - I have the script drafted, needs editing and put in Ren'Py. Right now it's about 15k words, or just over an hour's worth of reading.
Backgrounds - I need to gather a few more photos for the next build, to be done after I do some script editing.
Music - I'd like to get a couple more tracks and develop more of the audio mood.
Coding - I'm still a baby at Ren'Py. I'd like to get better at background transitions, have a launch intro, and a chapter select, but that's probably too much all at once. Just better background transitions is a win for me.
Android Version - I'd like to have an android version for the public release, I don't have the bandwidth to do it for the Beta builds.