For help/questions, please ask in the discord -https://discord.gg/yPQck2UrXHGarryRealV1.15 can be downloaded here: https://www.patreon.com/posts/garryrealv1-15-117178705?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link1.15 is the most important update so far as its the first time I can say the filter has no issues (for now). This version is now very stable and overall looks much better then 1.14.Changes
The strange slightly green tint that was present in 1.14 is no longer there.
Auto exposure no longer fluctuates like before as the entire system has been rewritten. This is the biggest change this update brings and by far the most important one. Every single feature now benefits from stable auto exposure.
Godrays have been fixed and have been reintroduced into LCS. The moon when using Garry Spec Night Lighting has very faint godrays around it during the night.
Tonemapping has tweaked to maintain detail in highlights. This is something that will still need work.
The LCS version has been tweaked to look like the gamma version meaning LCS can be used without issues. In some situations LCS already looks better then the gamma counterpart.
GarryRealV1.15 LCSGarryRealV1.14 LCSGarryRealV1.15 LCSGarryRealV1.14 LCS
Night lighting as a whole has been tweaked, meaning areas that are lit up by lights no longer have harsh black outlines around them. However, areas that should be pitch black are pitch black, as shown below. Emissive values are much more neutral now but are still visible during the day in dimly lit scenarios. Lights bounced values have also been tweaked to more neutral values of 3 at day and 1.563 at night.
GarryRealV1.15 GarryRealV1.14
Day lighting has also been tweaked and the 1.14 way of doing it has been removed as it was too unstable and gave a poorer result. Overcast weathers (like overcast ) are also no longer too dark or too bright.GarryRealV1.15GarryRealV1.14GarryRealV1.15GarryRealV1.14GarryRealV1.15GarryRealV1.14