Here are my notes on how I would have ended out our Princess Pucker’s Palace game, posted earlier this month:
Remaining Major Features:
Inbetween Hub 2 and 3 room: Go Kart theme major minigame- Go Kart Racing but princess chariots?
New player object- chariot, Enemy racers, Items and hazards on track
Exit to Princess’s Castle- final zone is inside it
Hub 3 Room- inside Princess Pucker’s Castle
Another adventure game style zone, exploration using upgrades
Treat it like a dungeon where you’re exploring to solve puzzles to open the way forward
Towards the end, have a secret/very hard to do path where you get to the spire and graffiti your name on the castle
Beat Minibosses to shut down the drones and automatons to progress forward
1 new major minigame to fight a gigantic Princess torso to open the last door
Final Boss fight against the Princess herself
Endings:
1- You avoid the Princess, but don’t have all the exit keys. The Princess bot alerts the security team and they capture you at the gate. The team swarms and takes you down, thinking you’re breaking in but you scream that you’re trying to get out. The next morning, you’re working the park with guests coming up to you for pictures and older people hugging you as you work there to pay off your debt
2- You avoid the Princess and have all the keys. The next day, the taxi taking you to the airport suddenly diverts and drops you off at the Princess’s dungeon, forced into a suit as the park expands to open a new land needing its new Maiden- Ballroom Land, a land of endless dance and parties
3- You beat Princess but skipped the maiden fights so you don’t have all the exit keys. The Princess automaton breaks down but initiates a new upgrade protocol, latching onto your costume and turning you into the new Princess. You take off the costume to find that you’re transformed.
4- You beat the Princess and have all the keys, but you didn’t graffiti the castle. You ditch the costume and escape, untransformed, leave the town and are happy to never come back again
5- You beat the Princess and have all the keys, but you did graffiti the castle. You ditch the costume and escape, untransformed, and leave the town. You’re moving in to your new place, happy to start a new life. A few days later, you receive a sparkly invitation in the mail. Princess Pucker’s is opening an international park and since they saw your name on the castle, they know you’re a big fan. A carriage will come by to collect you for the grand opening and your new life as Princess Pumperrups.
New Game Plus mode allowing you to restart the game and get the other endings
You keep your stat upgrades and powers to speed up repeat runs.
Each Bad end unlocked awards 100 tickets
Good ends award 200 tickets
And some art for those of you that couldn’t play the first release:
The various Player sprites used in the overworld and minigames
The Princess's Maiden underlings
The Princess's security bot in the intro